Clan halls. Clan Halls Siege Overview

Clan halls. Clan Halls Siege Overview

Clan Halls are available in:

Town of dion

Rank: C Grade

  • Windwalk 2
  • Decrease Weight 3
  • Shield 3
  • Mental shield 4
  • Might 3
  • Bless the body 2
  • Bless the soul 2
  • Magic Barrier 1
  • Resist Shock 1

Recovery:

  • HP - 160%
  • MP - 25%
  • XP - 30%

Recipes:

  • Healing Potion
  • Hairstyle Potions A through C
  • Greater dyes
  • Greater Fish Oil
  • Bandage
  • Antidote
  • Monocle
  • Maiden hairpin
  • Mental Strength C
  • Elixir of Life B

Items:

  • Clan Hall BSOE
  • Clan Hall SOE
  • Deluxe food for Strider
  • Kookaburra Ticket
  • SOE - Hunter Village
  • SOE - Heine
  • Pledge Shield

Town of Gludio

Rank: B Grade

  • Acumen 1
  • Berserker spirit 2
  • Bless the body 3
  • Bless the soul 3
  • Concentration 4
  • Death whisper 1
  • Empower 1
  • Focus 1
  • Guidance 3
  • Haste 1
  • Magic barrier 2
  • Mental shield 4
  • Might 3
  • Shield 3
  • Vampric Rage 1
  • Windwalk 2

Teleports

  • Ruins of Agony - 500
  • Ruins of Despair - 500
  • The Ants Nest - 500
  • Windawood Manor - 500

Recovery:

  • HP - 60%
  • MP - 30%
  • XP - 40%

Recipes:

  • Greater Haste Potion
  • Greater Healing Potion
  • Greater Magic Haste Potion
  • Greater Swift Attack Potion
  • Premium Fish Oil
  • Elixer of Mental Strength B Grade
  • Elixer of Life B Grade
  • Elixer of Mental Strength D Grade

Crafting items

  • Clan Hall BSOE
  • Clan Hall SOE
  • Deluxe food for Strider
  • Pledge Shield

Gludin Village

Town of Schuttgart

Town of giran

Town of Aden

The six clan halls of Aden give the clan leader the ability to ride a Wyvern.

Town of goddard

Rune Township

Buying a clan hall

Clan leaders can only bid for one clan hall at the auction. When the clan leader proposes a price, the corresponding amount of adena is removed from the clan's warehouse. The rates must be higher than the amounts previously proposed. The clan leader cannot offer more than the amount available in the clan's warehouse.

The clan leader with the highest bid at the end of the auction wins. If the clan manages to buy the clan hall, the clan leader receives a message about his victory. All previous tenants in the clan hall are removed from it.

The amounts offered by the losing clan leaders are returned to their warehouses.

clan hall possession

The clan that owns the clan hall must deposit weekly taxes for the use of the clan hall in its warehouse. If taxes are not paid, the clan leader receives a message and a one-week grace period. If the tax has not been paid, the clan hall is withdrawn for non-payment and put up for auction.
HP and MP can be restored in the clan hall for free.
The clan hall has a warehouse and teleporters that deliver clan members to the city / village entrance and to the square. Teleports to other areas are paid.

Clan Hall Jewelry

Players can add different decorations and features to their clan hall.


  • Recovery tools
    • Fireplace: HP Recovery
    • Carpet: MP Recovery
    • Chandelier (candelabrum): when a character dies and returns to the clan hall, a fixed% experience is restored
  • Miscellaneous equipment
    • Mirror: Allows you to teleport to nearby regions and hunting grounds
    • Curtains: add a variety of buffs to the clan hall manager (NPC)
    • Magic Machine - available in clan halls of tier B and higher. Allows you to produce items according to the CH level.
  • Additional decorations
    • Curtain, foyer - these decorations allow you to simply decorate the KH.

Sale of Clan Halls

The clan leader can put his clan hall up for sale from an auctioneer. The auction period can be set for 7 days, 3 days or 1 day. The clan leader can write a simple description of the proposed clan hall and must leave a deposit in order to put the KX up for auction.
The clan leader can cancel the auction within the specified period, but in this case the deposit will not be refunded and a new auction cannot be announced within the next 7 days.
If no one owns the clan hall or it is left without worthy content, it automatically goes to the auction with a period of 7 days.
If a clan disintegrates before the end of the auction period for the sale of their clan hall, the auction will continue, but the proceeds and collateral cannot be obtained.
If no one participated in the auction, the clan hall remains with the previous owner, but the deposit is not returned.
If a clan successfully sells its clan hall, the clan leader receives a message. The highest rate minus taxes and the deposit appear in the warehouse of the seller clan.

Captured clan halls

Certain clan halls are conquered through the clan's martial prowess or won in special mini-games. In these clan halls, as in the purchased ones, the creation of items and the use of other functions is available.

Fortress of Resistance

The clan that defeated Bloody Lord Nurka gains access to his hideout known as the Fortress of Resistance. Bloody Lord Nurka only appears at night.

Bandit Stronghold

To participate in a clan hall battle in Bandit Stronghold, a clan leader of level 4 or higher must complete a certain quest some time before the start of the battle. Only the first 5 clans that have completed the quest can participate in the battle. In addition, no more than 18 people can participate from each clan.
Having made the decision to participate in the battle, the clan leader must register 18 clan members and choose an NPC that he will guard. The clan that owns this clan hall must register 18 clan members who will participate in the defense.
The date and time of the battle can be confirmed with an NPC located outside the Bandit Stronghold.
According to the principle of competition "to take off", five selected clans must keep their own NPCs, while destroying the NPC opponents. At the entrance to the clan hall there are camps, in front of each camp there is a flag of a certain color. Competitors must wait next to the flag of the corresponding color. When the “take off” competition begins, NPCs appear next to the flags and begin to move towards the center to join the battle. Clan NPCs are designated in the same way as the clan.
This is a general battle for a certain period of time until only one clan remains. If the protected NPC dies, all clan members are teleported outside the clan hall. The battle ends when there is only one NPC left.
If the time limit (20 minutes) has expired, but there are 2 or more NPCs left, everyone will be teleported from the clan hall and it is considered that the previous owner of the clan hall successfully defended him, even without the final battle. As soon as the battle begins, all players who are not registered for it are outside the clan hall.
The clan that owns the clan hall must wait in a peaceful area inside the clan hall during the relegation competition.
In the final battle, the two clans are teleported to the center of the clan hall, the rules and method of the competition remain the same. However, there is no time limit in the final. If the clan hall did not have an owner, then the winner of the elimination competition becomes the owner of this clan hall, the final battle will not take place.

Devastated Castle

Devastated Castle is an occupied clan hall and can be obtained through siege and NPC battles. Sieges against NPCs take place every week, except for those weeks when there are other sieges. During the siege, the defending side is always the NPC clan, and the ownership of the castle for 1 week is given to the clan of players who were able to defeat the defending NPC clan and capture the castle.
A clan wishing to participate in the battle in order to occupy the castle and get the clan hall must register in advance. Only clan units can take part in the battle for capture, and only the leader of a clan of level 4 or higher can register. Clans that own another clan hall cannot register. The previous owner (clan) of Devastated Castle is automatically registered for the siege, registration for the battle must be completed at least 2 hours before the announced start time of the siege. Clans participating in the battle for the capture of Devastated Castle cannot simultaneously participate in the battle for another clan hall or in another siege.
When the set time for the start of the battle comes, the territory of the castle itself and the territory around the castle begins to be designated as a battlefield and the players who were inside the castle are thrown out of it. Leaders registered to siege and capture clans can set up camps. The rules of the battle in the battle for the capture of the clan hall are the same as in a regular siege, with the only difference that all participants are representatives of the attacking side, and there are no representatives of the defenders. However, if the camps are destroyed or an unregistered character dies in the battlefield zone, players do not revive in the second-furthest settlement, as in a siege. The clan hall battle lasts for one hour, and the clan that played the largest role in the destruction of the senior NPC of the Devastated Castle clan hall becomes its owner. If the leader is killed, the capture battle ends immediately. If no clan manages to kill the leader within the allotted time, Devastated Castle remains an occupied NPC until the next capture battle.

Wild Beast Reserve

The Wild Beast Reserve is located in the north of the Beast Pastures and is similar to the Bandit Stronghold in the way it gets a clan hall; it is a hideout that competitors are fighting for. Participating clans must be level 4 or higher.
Only those 5 clans that arrived first can participate in the competition. Before that, you need to qualify (quest A Grand Plan for Taming Wild Beasts - A grand plan to tame a wild beast) and talk to the herald-NPC at the entrance to the Beast Farm (Animal farm).
The quest A Grand Plan for Taming Wild Beasts can only last for one hour before the clan hall war starts.
Clan members wishing to participate in the competition must register with the herald-NPC. Each clan can have a maximum of 18 members.
A player killed during this battle is revived at the restart point and must return to the battlefield with the help of a gatekeeper located in this area.
Wild Beast Reserve monsters are easier to tame than their Beast Pastures counterparts.

Fortress of the Dead

Fortress of the Dead is located southeast of Rune Township and is won in a competition similar to the siege of the clan hall in Devastated Castle. This clan hall has the highest class among all that can be obtained through this principle of competition.
Clans of level 4 and higher can participate.
Registration for the siege opens 2 hours before the start, the schedule can be found from the herald-NPC located next to the clan hall.
The siege follows the same rules as in Devastated Castle. The siege lasts 1 hour, and the clan that played the largest role in the destruction of Lidia von Hellmann becomes the owner of the clan hall. If you kill the followers of Lidia von Hellmann, Alfred von Hellmann and Giselle von Hellmann, the battle becomes much easier.
The siege ends after the death of Lidia von Hellmann; as in Devastated Castle. If there is no clan capable of this, the clan hall remains in the power of the NPC until the next siege.
The clan that owns this clan hall is automatically registered for the siege.
The leader of the owner clan can ride a wyvern.

Rainbow Springs Chateau

Rainbow Springs Chateau is located in the north of the Hot Springs area. In this case, a new siege style is used that differs from previous clan hall competitions.
To take possession of the clan hall, you need to become the winner of the mini-game. Only clans of level 3 or higher can participate, maximum amount clans - 4. Participants must have at least 5 people in the squad.

Participation rules

A clan leader holding the Rainbow Springs Clan Hall War Decree must register his participation at least one hour before the start of the trial with the NPC herald. The 4 clans with the largest number of Rainbow Springs Clan Hall War Decree get the right to participate in the competition, and the leaders of these clans receive a corresponding system message.
Rainbow Springs Clan Hall War Decree can be obtained by fishing in the Hot Springs area of \u200b\u200bGoddard. But the fisherman must use a special bait (Hot Springs Bait).
If a clan member announces the dissolution of a clan during the registration period, its application is automatically canceled, but in this case the certificates will not be returned.
A member clan can opt out during the registration period and the registration is automatically canceled. In this case, the clan will receive back only half of the provided certificates.
The clan that owns this clan hall is automatically registered for the siege. In this case, 3 clans with the largest number Rainbow Springs Clan Hall War Decree.

The course of the battle

The War for Rainbow Springs Chateau is fought in the eastern arena of Rainbow Springs.
After the selection of participants, the competition time begins, consisting of an hour waiting period, 58 minutes of competition and 2 minutes of the final part.
Registered clans must create squads of at least 5 members, the clan leader is the squad leader. The squad must arrive in the arena before the battle begins and enter with the help of the Caretaker. The area around the arena is a peaceful zone.
The participating clans enter the assigned positions in the prescribed manner and through the Caretaker. If a non-squad character enters, the clan will not be allowed to enter the arena.
After entering the arena, all buffs available at that moment for all participants are removed, the summoned pets / servants disappear, and they cannot be summoned again in the arena.
As soon as the competition begins, Hot Springs Yeti and Hot Springs Gourd appear in the center of the arena, treasure chests appear scattered throughout the arena.
Hot Springs Yeti announces the rules of the game and provides advice to players.
All Hot Springs Yeti tips can be collected and then exchanged for various Hot Springs items. Only the leader and clan members can exchange text or use the Hot Springs item.
Participants can smash numerous treasure chests in the arena and receive scraps of text. Text items cannot be exchanged, therefore, to give it to another character, you need to drop the item on the ground to pick it up.
Treasure chests can only be broken with bare hands, but Mimics can be attacked with both physical and magical attacks.
When using Hot Springs Nectar, the Enraged Yeti spawns at regular intervals and interrupts the game. Enraged Yeti can be attacked with physical and magical attacks.
Hot Springs items can be used when Hot Springs Yeti is selected as a target, they can also reduce the HP of the pumpkin, apply a debuff to other teams, change the pumpkin or open it.
The first team to destroy Hot Springs Gourd wins the game. Then all participants will be teleported outside the arena after 2 minutes.
At the end of the game, the NPC manager appears in the arena and picks up all the items.
The game continues even if the connection to the server was suddenly interrupted.

General information about locks

Initially all Locks the world of Lineage 2 is under control NPC. However, the Castle may pass into the possession of a clan that defeated the defenders and captured it. If the clan that owns the Castle is disbanded, the Castle will automatically come back under the control of the NPC.

Lord, the manager of the Castle, has the right to set the time of sieges. To do this, he needs to turn to the Chamberlain, who is located in each Castle near the throne. Please note that a selection made cannot be undone until the end of the siege period. If during 24 hours after capturing the Castle, the Owner will not set the time for the next defense, the server will automatically set the time for the siege.

In peacetime, it is useless to storm the Castle: the walls of the Castle cannot be damaged. Castle sieges take place every two weeks on Saturday or Sunday. For a two-week period, the Lord of the Castle and his clan can fully enjoy the opportunities that the captured bulwark gives them.

Preparing for the siege

One of the exciting events in the world of Lineage 2 is, of course, storming the Castle... Only the strongest, bravest and most courageous guilds are able to win and capture the Castle, thereby increasing their authority in the eyes of many players. But it should be noted that only clans that have reached 4th level, can participate in sieges of Castles and capture them. After a successful assault Clan Leader can levy tax from a nearby city, take a direct part in the economic and political component of the game.

General information about sieges

At the moment, only the following castles can be assaulted Gludio, Dione, Girana, Innadril, Aden, Schuttgart, Goddart and Rune... Also in the world of the game Lineage 2 there is a place for special clan halls, which can also be captured.

As we have already noted, only clans that have reached the fourth level have the right to participate in the siege of Castles. With coming chronicle of Gracia Final the minimum level has risen to the fifth. Of course, clans whose level is below the minimum can fight during sieges, but they will not be able to take possession of any castles.

Registration for forwards

In order to start a siege of the castle, you must register for it. This can only be done by the clan leader and only by Herald, which is located next to each Castle. Registration for the assault on the Castle ends in 24 hours before the siege began.

Registration for defenders

In addition to the attackers, Lineage 2 also has the role of the defenders. Clans wishing to defend the Castle must register with the Herald no later than 24 hours before the siege began. The clan that owns the Castle cannot register, since it protects its abode by default.

The beginning of the siege

The assault on the Castle begins at the time appointed by the Lord. When the siege begins:

  • The territory of the castle and the surrounding lands becomes a battlefield, where unpunished killing of game characters is allowed.
  • Some of the NPCs, both in the castle and near it, stop functioning during the siege.
  • At the moment of the beginning of the siege, all gates in the castle are locked.
  • When the attacking player dies, he is revived in the city that is closest to the castle being besieged.
  • When a siege begins, all characters in the vicinity of the castle and not included in the list of defenders move to the city closest to the besieged castle.

Siege rules

During the assault on the Castle (120 minutes or 2 hours), all players are divided into three camps: Defensive, Attacking and Not registered. Depending on the category of players, they are divided into Allies, Opponents and Neutrals, respectively. I would like to note that it is the initiative of the Neutral Group that can become decisive, since it is able to support either side during the assault on the Castle.

Features of the confrontation of the parties during a siege

The Defending and Attacking players are enemies, so they have to fight each other. If one of the guilds has assistants in the form of mages or warriors from another clan, then they can support one of the parties to the assault. However, the attacking clans are not allies to each other.

Players who have not registered for one of the sides can be attacked by both the attacker and the defending side.

On a siege, you do not need to use the Ctrl key to attack another player. During a siege, the PvP and PK counter does not work, karma will not be awarded for killing an enemy. For some time, the player retains combat status, even if he leaves the battlefield. If you kill him at this moment, the attacker will not receive PK status.

If a player dies on the battlefield, then he loses a certain amount of experience, but he will never drop things from his inventory. All attacking and defending players, on death, lose 1/4 experience from the usual loss of experience upon death outside the siege, and the location of the player does not matter.

Unregistered players have this property only if death overtakes them on the siege battlefield, but if they die outside this territory, they will lose the usual amount of experience.

Defending clans have the ability to resurrect after death in the protected castle, and this applies to all clans included in the list of defenders.

Features of gate locks

During the siege, the gates of the castle being assaulted become the main target of the attackers and therefore are locked tightly, the defenders cannot open or close them. During a siege, the gate cannot be strengthened, however, the Castle Lord can strengthen it in peacetime with the help of the Chamberlain. A gate that has been completely destroyed cannot be repaired during the assault. The castle doors are unlocked again after the siege is over and fully restored to their durability.

Features of the headquarters installed by the attackers

The head of a clan with level 4 or higher (for Gracia Final) has the skill Set up a camp, which allows you to install a mobile headquarters on the besieged territory. This allows the attacking side to respawn at the headquarters, and not in the village, in addition, it temporarily increases the regeneration of mana and health, provided that the player is near him. The Break Camp skill can only be used by the leader of the attacking clan and requires 300 Gems C-Grade in the clan leader's inventory . The headquarters, the flag, is established outside the walls of the besieged castle, and only once during the entire siege. The headquarters disappears after the time of the siege comes to an end.

The headquarters flag has its own durability and can be attacked by players. If the flag has been destroyed, then the revival of the attackers takes place in the city.

Completion of the siege

The siege of the castle lasts 120 minutes. If the head of the attacking guild successfully pronounces his name on the sacred artifact, using the Clan Leader's Seal of the Ruler skill, the artifact becomes full possession of this clan. The use of this skill takes time (about 5 minutes), moreover, the clan leader cannot be interrupted. Only the leaders of the attacking guilds can interact with the artifact, other players have no right to touch the sacred artifact.

Changing the owner of a Castle artifact before the prescribed two hours have elapsed is called a "semi-victory". When the attacker wins in this way, it swaps places with the defenders, the now former owners must capture the Castle, which a few minutes ago belonged to them. All privileges that defenders had are transferred to their new owners, including spawn points.

The guild, which successfully captured the castle, disappears from the headquarters. When a semi-victory occurs, absolutely all heroes, with the exception of the new owners of the Castle, teleport to their starting positions. The clan that has captured the castle has the right not to call the headquarters at all during the siege, in which case it retains the right to place a flag on the battlefield.

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As soon as a clan reaches a certain level, its leaders face the question of acquiring a personal base - clan room (or clan hall). After all, what could be better than your own corner, where the whole clan can get together, gain strength and even just chat!

For players, a clan room is like their own home in life. Everybody tries to find QC within walking distance from the main places of its server line 2. But here lies the problem: the older and larger the server, the more difficult it is to get yourself a good home. This is almost impossible for many clans. They can only rejoice at the modest QC in a very remote place.

But the problem is not always the price. QC... It will not be difficult for Aden to accumulate. The problem is that there are simply no free clan halls. So what do you do? Trying to win some space for yourself, of course. According to the official version NPSoft, the game contains several elite clan rooms. What is the reason for their elite is not entirely clear, because they differ little from others QC... But clans are waging real wars for the right to possess them! But what about those who do not want to waste time and effort to get a private room? Visit l2op ru lineage 2 server rating in this source, where you can find a server with easy conditions for young clans.

So let's get down to the most popular clan rooms.

Fortress of the dead

An excellent clan room, which is quite easy to capture (of course, in the absence of competitors). It is enough to kill RB Lydia, while dealing with the other dead. If there are still clans wishing to capture this CC, then an easy siege will turn into a full-fledged PvP battle. In any case, the clan hall will go to the one who inflicts more damage on Lydia.

To get on the siege, you need to find a certain NPC, which is located near the castle - in the Forest of the Dead.

Rainbow springs chateau

A clan room that is harder to capture than Fortress of the Dead. One thing to do to possess it is to break the pumpkin. But not everything is as simple as it seems. There will be no bosses in this siege, but there is an Arena where representatives of the clans will have to fight. Each must participate from five people together with the Head of the clan. Their task is to smash the main pumpkin as quickly as possible, which will appear in the Arena together with the NPC - Yeti. Whoever smashed the first - he will settle in the Rainbow Springs Chateau. If the pumpkin is intact at the end of the siege, the clan room remains free.

Devastated castle

This clan room ranks first on our list due to the difficulty of capturing it. In fact, everything is simple: you need to get the head of the NPC that owns the CC. The difficulty lies in the fact that in the castle itself there is a huge number of mobs that cause decent damage to players. The most dangerous are mobs - archers, which in their danger are not inferior to living ones - players. To further complicate the task, headless monsters roam the territory of the KK. Due to their inexperience, beginners spend a lot of energy on their destruction, although this is not necessary: \u200b\u200bmonsters cannot be destroyed. As a result, the Ruined Castle goes to the clan who first brings the head of the NPC - the owner of the CC.

It doesn't matter if you were able to immediately acquire your clan room. After all, its extraction is a great way not only to raise the clan's status, but to have a great time so that later there will be something to remember.



Fields of Massacre - Fields of Massacre (TP from Aden), from the city to the central part of the location next to Devastated Castle.
There are several types of meadows in Massacre, inhabited by specific mobs. They are mostly undead, so from time to time you can find swinging bishes and EEshek here, but they are not comfortable in all glades. If you look at the ruined castle, then on the left there will be mobs on which you can swing level from 50.



There is nothing particularly interesting from these mobs, except for a few things from C and B crafting, for example, kei drops. You can spoil the keymates for the top Ts clothes. Please note that the mob is not undead, and if you came here as a bish, you will have to constantly root the liches, as they are social with archers. But to the mob, none of the others is social, and they can be chased by the same bishes.

To the right of the TP, mobs are thicker (to the level), and more interesting. It is in the right glade that I spend a lot of time.


Mostly I am here because of the mob that it drops from. B armor is dropped from it, and B armor will be lost. From the other two mobs, you can knock out a recipe for BV sneakers, a couple of books, and some other garbage. From the caterpillar. There is still a bunch of group mobs, in principle they do not interfere, but sometimes they aggro, it seems that they are social to some of the other mobs. There is also a tree, practically stupid, if only the keys of the 5th grade are stuffed from it.

If you go higher up the mountain from the clearing with doom sideboards, there will be several new mobs, the most interesting of which will be level 61, 100% recipe for doom hat will be dropped from it. The chance is not very good, but in an hour you can knock out the rec. Also lives in these glades. Also, many glades are inhabited by group mobs led by both minions and.


In this glade, everything is undead, you can knock out rets with bishes. Beware of only archers, they beat pretty hard from afar, and even one of the mobs hangs a poison.

Well, and the last population of mobs in this location, at the head of which is the well-known standing cattle with an oar in their hands.


They say that you can even knock out Doom Knight

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