Tree of Life how to repair things. People with knocked fists

Tree of Life how to repair things. People with knocked fists

How did he bother us over the past few years. And before, before everything was different. Once we rejoiced to the madness of a new such game, jumped from happiness and played in them on days and nights. In those relatively not far times for us it was something new.

Alas, as a rule for developers, if something new in the game "People,", then you need to capture this veil and squeeze the last juices from it. And even when there is nothing left: no new ideas, nor innovations in the gameplay (even banal transfer of us to another planet). Although some tried to surprise us, in general, the developers still continue to killy and rivet similar games.

Fortunately, a couple of drops of juice remained in this alkal. The innovation is that players do not have to run to run and kill others, they should be friends, and it's not just useless to run around the map together, but do something in common. The first game that comes to mind is recently reproving me, there developers somehow push us on the creation of their settlement, and not just three yurts standing nearby, but something darned. And so, it came across the game recently Tree Of Life.where, in fact, this topic is addressed.

Like everyone else, you do not appear in the already finished town, where would just put your home and began to be friends with the neighbors. Everything is much worse. Those players who played such games more than once react to such a beginning calmly. When in the hands of only fists, you are wrapped with some rags, around nothing and no one, and in your pockets empty.

You have to survive, build your first kerchief and think about the way it would be time to become the king of your state. Alas, it is not yet, there is just an empty glade, which, allegedly, you have apparent, but to beat it alone, if they come alone, complicated. And it will happen sooner or later: if non-living players will play on you, then this will make local monsters, ready to always attack your future settlement and grab it.

At this time, it's time to go to search for friends, trying not to take strangers in your flock. The game is more designed for collective survival, with those you know. With strangers, the city is erected from scratch will be difficult. You will start ordering them, they rebel, and maybe even without orders will begin to suffer nonsense. And everything, the king you are only in the soul. And with close people somehow easier, there is a chance that you will not be obeyed, but at least there will be one common goal, let it be the city of some kings.


Buinging your home, where one more house, and next to another house, in other words - the village, the rummer day, the day, because no one wants to do anything, they are all the kings, and they don't eat themselves to mine yes, they will join, everyone will begin to think, Who will refill than to refill. Someone will become the usual collector, will hunt, fishing, another weapon will go to sharpe, and the third will take the hammer in the hands and starts to build and not ababa that, and the wall with the towers. After all, you will be attacked, and more than once, so the defense should be done first.

The game

Genre

Localization

Year of issue

Payment

Tree Of Life.

MMORPG.

English

2015

Paid


Cartoon multiplayer role-playing online sandbox Tree Of Life. Already available in early access in the Steam service. To get the right to play this Sand Box MMORPG, at this stage you need to give 419 rubles. It is worth allocating that the developers now do not know what price is better to install on the game after the release, but in the studio, everything is unanimously argued that if the distribution model does not change their brainchild, then the cost will definitely be higher than in early access.
If everything goes, as planned, we will be able to see the release version of the project at the end of 2015.

The rest of the people who have the opportunity and the desire to pay more money can purchase Adventurer a set that is more expensive than just a few percent than the standard edition - 449 rubles.

Buying Adventurer set, you will get:

1. 8 additional slots in the inventory.
2. A set of start-up equipment, which includes water, matches and breads.

As for the game itself Tree Of Life., that's what we know about her:

The entire gaming world is constantly changing. In different fields of the world, new dungeons can open, you can see how the forest grows and nature changes around.
Monsters will be able to be knocked into the heaps and if they are not destroyed, then over time their villages will appear.
There are in the game Tree Of Life. And friendly NPCs that can not just help you, but also become your faithful companions.

You can build at home anywhere in the gaming world.
Optionally, the player can even compete for the right to become the king and arrange war with other kingdoms.
The game has a decent number of professions - Alchemist, cook, blacksmith, etc.
Heroes can be pumped and learn to them new skills. The most interesting thing you can choose yourself, from what school to learn skills.

More details Tree Of Life. We will tell you in the coming days in our stream, but for now you can take a look at ordinary videos.


Game site - http://www.oddonegames.com/
Steam - http://store.steampowered.com/app/361800/

Recently, the release of the final version of the Tree of Life sandbox with elements of survival, which boasts colorful graphics, as well as a well-developed system for creating and developing their own tribe. Of course, as in many other similar games, you will have a lot of time to spend on the extraction of various resources and taming animals. You can find them in different regions. If you do not want to spend your time in search, we advise you to look at the cards located below.

Map with rare resources

  • 1 - pure mineral water (to create conventional mineral water)
  • 2 - Mulberry Tree (for mining silkworm cocoons)
  • 3 - many mussels
  • 4 - granite lived (granite bricks)
  • 5 - carbonated water and sulfur veins (sulfur)
  • 6 - Iron deposit (iron) and Selitra deposit (sand and nitronitrite)
  • 7 - Mithril Housing (Mithril)
  • 8 - Ebenic Tree (Ebenic Firewood) and Mushrooms (Mushroom Disputes)
  • 9 - White foxes (leather of white foxes)
  • 10 - Glacical water, reindeer (deer horns and tendons) and mountain moss
  • 11 - Black bears (black bears skin)

Map with the name of all regions


Sometimes you will know about your goal only in what area it is without any hint of where the region itself is located. This card will help you determine at least the approximate location of the object you need.

Map with habitats of tamed animals

This map shows zones in which you live beasts available for taming, that is, they can be placed in the pen for further use. Cows, sheep and pigs are now bringing the greatest benefit.


Looking at about a year ago on the launch of the next survival MMO in early access Steam - Tree of Life - I twisted my nose and did not write anything about it. First, call people into the game with early access without any crazy new mechanic and in the absence of guarantees that the project from this state will ever become someday, I still seem wrong. Secondly, I, apparently, gradually surrender not to prejudices, not that accumulated personal negative experience, but seeing the game as a developer korean company, felt the attack of serious aesthetic fears. For their part, the developers have been successfully played by my phobiam, unprecing the pinch of insane kitsch in everything. For example, in the cutting down of a tree with a barrel of two girth with the help of a fierce beating with bare fists.

In addition, the game outwardly looked at a less beautiful sister of Civilization Online, nevertheless in the same acrobatic family of clowns, where normal is considered to constantly jump in bright outfits, having fun to beat each other and developing the world, seems to be exclusively laughter. In general, I did not have grown with Tree of Life, and the rest of the Mrozrovds also did not write anything. But just yesterday the game decided to declare a new stage in her life - beta test. And I decided to deliver this survival, at least a small monument in the form of a separate blog. Moreover, we have something to talk about.


In principle, the fact that MMO today appear with such ease of anyone should not be surprised. Moreover, as you know, if several Koreans are going together, they instinctively begin to make MMOs. And the problem of Tree of Life, which is calmly able to show the language of many Mastodonts of the genre of the consensus open PVP, the system of crimes, is free, though simple construction and an interesting PVE component, challenged.

Another question is that, apparently, surviving and consolidating, players face a certain disease that quickly propagating in tightly fenced walls of space - boredom. And now, people are ridiculous to the sky, knocked in the blood, demanding placebo in the form of wipe. Which, in fact, came yesterday together with the announcement of the beta version.

But before we discuss all these minuses, let's talk about the potential advantages. It seems to survive here, apparently, it is much more actively than in the well-known Haven and Hearth. Coming every ten minutes the night is not only absolutely dark, but also sisters monsters who love to gnaw your buildings very much and, of course, you. Quietly - no permadeath. But still not very nice. Especially considering how quickly from such raids come into disrepair built.


That is, we are just the implementation of a constantly crossing and snaring outdoor environment that will not wait for you when you decide to meet the adventure. She will climb through the walls, break fences, nibble, spit, shoot, chop. And all this in the pitch darkness, although with a light. Because how else to perceive anthropomorphic sharks running behind you next in the dark? The light can also add and you, not only the kolda running Rybin in response or cutting them by the weapon created with your own hands, but also burning torches, bonfires and, finally, having arrange street lighting, nevertheless, ease of the city, another five minutes ago, similar to the scenery An animated series, in medieval entourage.

The second indisputable plus is the sky. Clouds. The sun. Ability to look at the horizon. How I missed it in a beautiful but isometric Haven and Hearth. Do not pass. But, unfortunately, I almost failed to find truly beautiful screenshots outside the official set of Tree of Life. The game has very pretty sketches, on fun and the number of yellow-green reminders WAKFU, but in the game itself, apparently, not so exquisitely, as it turns out from the French Šag. However, the final opinion about the schedule will be made only inside the game. And here I hope on other MMOZ-biennies, I just failed to cope with quarrel, dimension and relative severity of Haven and Hearth.


Then we go to the plus "on an amateur." Yes, apparently, everything is easier here and with fewer consequences for errors. How does it affect the gameplay, the behavior of people and the overall duration of the game? It would be interesting to hear the opinion of eyewitnesses.

For example, in a freshly empty beta version, you added the opportunity to assign a remuneration for offenders. But what prevents his friends to "kill" the criminal and divide the remuneration between themselves, it is not very clear from the part. In general, on these and many other issues, the expert opinion of the curiosity went to the expert.


In the meantime, let's talk about those impressions that have accumulated in people for the year of "early access", judging by the reviews in Steam and on the project forum. Before Wipe, who caused a new wave of interest in Tree of Life, the game many criticized for the fact that she turned into a dead desert with the casuals of abandoned settlements. Familiar picture. Also, the players criticized the developers for the obviously non-refinitive development of the game. Although the players want, at once, paying for MMO, is not very clear. The game has a certain number of items that can be purchased separately: a pair of riding animals, a couple of backpacks and a couple of pets. On the one hand, this is such a mediocre set of shy monetizers. On the other hand, how else to keep the game for which the subscription fee do not take?

Also when buying, you can spend a different amount of money on starting sets. The price affects the number of slots in your bag holding precious things when you are death from the hands of another player, and cosmetic diversity.

We have almost a reference cast of all the achievements and flaws of the genre at the moment. Without much difficulty, the realized concept of an open virtual world with a high degree of freedom, the mandatory "Sandbox" sticker, the lack of ideas about what to do after the "beginning of a jorney" is replaced by a settled or just a calmer life in such a world, shy monetization, Which is unable to give any serious development of the project, and ragged players who are ready to steal from boredom and twist everything in a row with zeal, which is clearly envied by well-trained mobs. And since the game is fun and easy, many people can answer on the rampage of the scope only with a smile, knocked down in blood with fists or farewell to the world. It's a pity of course. But, on the other hand, perhaps, is it really just the beginning and illness of growth?

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