Passing the masses effect of Andromeda Set the names of the missing. Mass Effect: Andromeda Passage

Passing the masses effect of Andromeda Set the names of the missing. Mass Effect: Andromeda Passage

Players will now be far beyond the Milky Way, in the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the pioneer and thereby lead the search for a new house not only for humanity, but also for many other races in a new, hostile corner of the cosmos. Discover the new and absolutely not familiar secrets of the endless galaxy, eliminate alien threats, create your own powerful and efficient command, dipping with your head into a deep system of development and skill settings (abilities).

Andromeda Galaxy is a completely new chapter in the history of mankind, so only from your choice will depend on whether new founders will be able to survive in it and find themselves new house. As you dive into the riddles and the secrets of Andromeda, when the future of many species lies on your shoulders, ask yourself a question ... what are you ready for survival?

Mission passing: "Light on" Nexus "

"On" Nexus "is full of various organizations and departments. To fully deal with what is happening, talk to the leaders and key employees of the base. "

This first additional task can be obtained during the passage of the storyline at the very beginning of the game. After shocking news, the chief hero (or heroine) is offered to look around and get acquainted with everyone, so the basic four tasks appear: the first one - «» second - «» Third - «» fourth - «» .

First of all, talk to Eddison, because it will be closest - on the captain's bridge a little higher. With it, it will be possible to discuss many things, so the dialogue will be engaged. At the very end, I recommend to talk to the Tanne director, because after a conversation with him, the plot line Mass Effect will continue: Andromeda. Candaross can be found descending just below (it will stand on the right side in a small peculiar compartment). Professor Gerika for the task «» It will be possible to find at the very end of the same hall in which they talked to Tyran Candaros. As for the cache, it can be found in the opposite side of the placement of the Tanna director - on the other side. After that, you can already go, actually, to the director Tanna, talk to him, finish the passage of the first additional task and continue the storyline.

Mission passing: "Sabotage at the station"

"The edge Raj Patilla believes that someone deliberately damages the" Nexus "system. You are asked to examine those places where problems arose. "

After conversation with the director of Tann on Nexus, it will be possible to notice the digging in some details of the person's panels. Soon he will have a small explosion, so it will be possible to come and talk to him. As a result, after a short dialogue, he will ask the main character (or heroine) to help in solving technical problems On the "nexus", so if you agree, then get this task. In any case, several main tasks will appear, each of which is related to the investigation and inspection of the station: the first - «» second - «» Third - «» . Return to the headquarters of the pioneer (it's closest). A damaged panel in this place can be found at a small tree in a pot. Use the scanner to view it.

♦ : "The explosion at the node occurred as a result of the system attempts to compensate for a major heap of energy. If you manage to track the place of origin of the jump, we will be able to determine who had access to the rule of the system.

Now be careful and do not disconnect the scanner, because thanks to him it will be possible to track on a certain analog of wiring (yellow-colored line) the next crime scene. At a certain point, you will notice that the line bursts upstairs, so rising over the steps upstairs and scan the next place.

: "This relay is designed to collect not large number excess charge with each distribution of energy for other systems. If it were not found it, it would eventually lead to overload and severe discharge. Only anyone who had physical access to the console could be installed.

In this place, the finds end up, so go to the next place, or rather in the barracks of the militia and find it up there at the top of the next place with a breakdown - this is usually a square, inside which a lot of technical things, and around black spots, denoting explosions and closures around the black spots.

: "The damage on the site was caused by direct locking safety devices. The list of working indicates many names. I (SEM) compare all other data. "

The next cell is hidden, because it is locked and is behind the drawers, right on the corner. On the eye, it may not be possible to determine the right place immediately, but if you turn on your scanner, then immediately find the broken panel.

: "Someone intervened in the work of the system so that a discharge impulse was created randomly, which will erase the memory of the system. The sabotage was remotely performed. If you manage to track the source, we may install who had access to this site. "

After this discovery, the next yellow strip will appear, according to which you need to follow the next panel, so climb the stairs nearby and turn on the right side where the next panel is right near the boxes. The scanner is most likely scanning the cell not immediately, so wait a bit. After scanning with the hero, Raj Patail by a walkie-talkie will contact, who will tell that Zara Kellous worked with these panels. So the task appears: «» .

: "The sabotage was perfect here. Permission to access here was only in several technicians. "

So, to find the desired character you need to get to the residential deck, and for this you need to go down, go through the doors between the stairs, getting on to the monorails and click on the button to go to another location.

Upon arrival, go ahead, go down the steps, turn the right side and keep to the atrium, where you will find a saboteur. After the dialogue it turns out that Zara Kellus is the same ordinary technician who noticed strange problems in the panels, so the version appeared that the third party was involved in this. So the task appears: «» . Get to the command center (for this return back to the monorails).

Upon arrival, look at all security records. Total records will be three and only in the third you can find a hook. Immediately after this will appear two main tasks: the first - «» second - «» . For a tick, scan all the staff nearby (although you can immediately go to the "Hyperion"), then go to the monorails to go to another location. During the sanitation, sooner or later you will strike at Dale Atkins, which coincides in all respects, so it will be necessary to talk to him. At the end of the dialogue will have to decide what to do with it, but in any case the task will be executed.

Mission passing: "First blow"

"The drum troops of the militia carry out risky operations throughout the accumulation. Talk to Candaros and find out if you do not need your help. "

During the conversation with Tyran Kandaros, you can learn about the impact groups, and next to it will be the control panel with the image of the planet, so click on this panel and get the current task that will be the first task: «» .

It's easier, of course, it will be immediately, being on the "nexus", approach and talk to him. After the conversation, the task will appear: «» . It's not necessary to go far, because the desired panel is near. In the control panel of the drum detachment, the Apex will not be difficult, therefore, when selecting a suitable task to execute, the current job will be executed.

: "To support the initiatives of" Initiative ", you can hear shock detachments on tasks. If successful, they receive experience points, and Rider - awards. In case of failure experience, there will be little, and the awards will not be at all. "

: "Impact detachment that performs the most important tasks in the sector. Select and press the "Space" key to send there a apex. The game will be saved before the launch of the network game, and you take on the role of one of the Apex operatives as part of a small group. Apex tasks can be performed in a network game along with friends or using the selection of players to earn awards and bonuses for your pioneer. "

Mission passing: "First killer"

"Nilken, an initiative officer, was accused of murder, but not the fact that he is really guilty. You need to check everything to establish the truth. "

The passage of this task begins on the "nexus", after a conversation with a turis. The first task in this business: «» . The guard without any problems will be allowed to talk to the prisoner. And Rensusus (he prisoner) will tell that the murder on the task occurred inadvertently and since the "pioneer" is an unbiased face, he asks to conduct an investigation, so the task appears so: «» . So come back back to the commander of the Turians at the headquarters of the militia to talk.

After the conversation, two tasks will appear: the first - «» , second extra - «» . As the audio recording is near, it can be listened to the control panel. But in any case you have to go to the witness. Go to the colonization department and go up to the very top. After conversation with a girl, go to the director Tanna (he is in the headquarters of pioneers) to talk now with him.

Tann director will be opened for proposals, so the coordinates with the crime scene will kindly provide, where it is possible to inspect the body, but only he asks for anyone to say anyone, because it is not yet clear whether he is not innocent. In any case, it will have to go on a planet, where, if you believe, the renzusus was noticed by Ketty.

As you already understood, the path now lies on the planet EOS, where you need to urgently inspect the crime scene. Upon arrival, it is enough just to follow the marker installed on the map. When you find yourself in place, scan what is left of the killed. After done, Sam reports that in fact Nilken did not commit the crime, but he wanted him just ahead. So now with the information received, you can return to the Tanna director for taking a key solution.

Option first - let go of Nilken

If you decide still to release Nilken, then he will be able to work as a punishment on public works as a participant in this disorder, but will remain on "nexus". When talking to Marietta, she will express you your deep gratitude. In addition, when warning Nilkena to follow his behavior in the future, Marietta will ask him that "the pioneer" meant, but he will leave the answer and on this paths will disperse.

Option second - expel Nilken

In this case, Nilken will be expelled, that is, it will be expelled from Nexus. And talking to Kandras, he will say what you did right choice. However, this is not an end, because the next meeting with Nilken will take place on the planet Cadar, in the Star Schedule Speakers, where he will try to establish life in exile. But that's all.

Mission passing: "Monkeys in space"

Mission passing: "Fire Brigade"

"Dr. Aridan asked to add several complex formulas to the Sam Module."

"Fire Brigade" - a side task in, in which this time will have to deal with the cult of people who despise the very existence of artificial intelligence. In this passage, you will learn how to go through the "Fire Brigade" task in the game.

"Dr. Ariadan upon arrival will ask for her to provide it."

How to finish the task "Fire Brigade"?

In order to take up this task, the first thing will have to check the guilty of the rider in the personal cabin. In the received message it will be said that Dr. Aridan asks for the help of the "pioneer" on the nexus. The girl is necessary for Sam to solve certain equations. After you go to the kernel and after Sam decides the equation, it turns out that there was a special virus in these tasks, which could disconnect Sam from the rider, but it did not happen. The doctor will not be in cases, but at the residential deck Rider will meet Avin (II assistant), which will be hacked by hackers. Moreover, hackers will think that their undertaking ended with success and therefore Sam will suggest play out that, in fact, it will be necessary to do. According to the result, hackers promise to bring the hero with the leader of their grouping whose name is Knight. But the meeting will only occur if it is necessary in the dialogue, select the option "Can I meet with it?". In general, after this conversation will have to wait for the moment when a letter comes to the mail.

"II-Avina will be hacked with hackers."

As a result, the message will come only when visit the cadar, because the lair of new "friends" will be located on this planet. During the conversation, you will learn why it hates artificial intelligence so much. Yes, and thanks to this it becomes clear that the girl started something dangerous, so you have to find out exactly where Knight is going to apply his next blow. There will be two options for solving the problem: the option is the first - you can safely kill in the lair absolutely all, because any of your scan will still lead to it; The second option - it can be done for the Son Knight (Alena) implants that will help heal from a heavy illness, after which it will give a word to search in the system.

"Implants for the Song Knight can be done on the bora."

And as soon as the information be with you, you can safely return to the nexus to neutralize three devices. How to do it, you can talk again with Knight. However, now it is necessary to decide: kill Knight or arrest (although there is a possibility that the possibility of arrest appears only if you cured Alena).

However, there is another option. If you cure the Son of Knight with the help of an implant, but still run the scan and after kill the whole team of hackers, then there will be another gloomy ending. The arrest of Knight will not work, so it will shoot it. Immediately after that, a letter from Alena (Son) comes to the post office, where he swars out that he would revenge for the death of his mother.

"Location of the first device."


"Location of the second device."


"Location of the Third Device."

Passage of Mission: "Science Stones"

"Use the scanner in unexplored worlds to experience the new V Lucan for Geophysical Intelligence."

The task can be taken near Professor Gerika from the character named Chef Lyukan. The first task will be: «» .

Mission passing: "Missing scientists"

"Dr. Aridan sent a group to the study of the bad, but the band has not long been in touch. There is a reason to fear the worst. You are asked to find out what happened to scientists. "

The task takes on the "Nexus" from Dr. Aridana. The first task will be: «» . In fact, find the ship will be not so difficult: when it is possible to fly to open space, go to the system called "Ericsson", in which carefully examine the "singer". When the radar against the backdrop of the scene will turn into a green color, the anomaly will be found, which will be fragments of the ship, and that very necessary to find.

: "The ship received serious damage due to the bad, which destroyed all the internal systems. The team of Dr. Aridana died instantly. The ship is drifting, it is impossible to use it due to radiation infection. Name of shuttle - "Yudoksus". Netically crew - 7.

Mission passing: "Missing Ark"

"Tann asked you to search for hooks capable of bringing to missing ark."

The task takes on the "Nexus" at the director of Tanna. Thus, three main tasks appear: the first - «» second - «» Third - «» .

Mission passing: "The Secrets of the Rider Family"

"Your father has blocked part of Sam's memory and it cannot access some data. To access, look for activators of memory, exploring the planets. "

During the passage of the plot «» After a secluded conversation with Sam, this task appears, whose first task will be: «» .

Where to find the first activator of memory?

First of all, I recommend going to the cabin of the late father of riders, which is on the left side of the Sam Module. In the cabin you can find the first activator of the memory (such a round luminous circle in the center). Click on it and talk to Sam about unlocked memories. Sam will say that the program contains certain conditions that need to be performed to unlock the memory, so come back to the Sam Module to listen to important information.

Passage of Mission: "Hero Trail"

"Journalist-Azari, Keri T`vessa wants to take your interview for a documentary about current events."

The task takes on the "Bure", and the first task will be: «» .

Mission passing: "Ghost" Hope "

Mission: "Traces of Data"

Passage of Mission: "Spheres"

Mission: "Shock therapy"

Passage of Mission: "Wonderful Life"

Mission passing: "Earlier awakening"

Mission passing: "Cinepher: Start"

Passage of Mission: "Searches for the Past"

Mission passing: "Shopping benefits"

Trade benefits are another additional task in Mass Effect: Andromeda. So, when you find yourself on the planet called "Ayia", the merchant named Kinda Esof, which can be found in the port (near the "storm"), will ask the hero (or heroin) to deliver it an important cargo. Instead, the merchant promises not only to enter into commercial relationships with the character, but also to fold the word in front of the resistance leader. In this passage, you will learn how to complete the task of "trade benefits" in the masses effect: Andromeda.

Take the task at the preservation of Esof, fly on the Flaw Planet and follow the mark on the map.

Go to the planet specified above, find the merchant and take the task. Sawya will ask to deliver boxes to him with goods that are on a snow-covered planet called "Weld". Collect the command and go to the marked place.

Scan boxes and return to the merchant back to Ayu.

Arriving at the specified place, go to the active mark, which is located in the south-east. Move to the extent until it is stumbled upon a broken patrol, near which the supplies will lie. In the same place with the help of the scanner, you inspect all objects, during which you fall into the ambush, the initiators of which will be ketti. Nothing hard will not, so they simply beat up and return back to the boxes with supplies. You scan them, pick up and return back to Ayu to return the cargo to Sooting Esufof. As soon as they give it the cargo, it will be possible to trade.

Passage of Mission: "Restoration of the World"

"Relic technologies are the key to the restoration of the defendance and turning it into the" golden "world, which it should be. But at first it is necessary to find a repository by activating all the monoliths of relics. "

Peace restoration is an additional task on the planet Weld. As in the EOS planet, you will need to activate three relics (or simply speaking - monolith) to improve the atmosphere for the construction of the colony. The main problems during the passage arise with puzzles, which are sudoku. In this guide, you will learn how to go through the task "restoration of the world" in the Mass Effect: Andromeda and how to decrypt the codes of relics (monoliths).

The task character will receive automatic way when I arrive on the planet Weld, riding around the surrounding area. Below are the screenshots that contain the location of all relics on the planet Weld and their solution.

The first relic on the planet Weld

Go to places that are indicated in the specified order. Upon arrival at the specified location, find missing glyphs that are necessary to decrypt the relic code. Below in the screenshot presented the correct solution of the relic code.

Decryption of the first code of relics on the planet Weld.

Second relic on the planet Weld

The second relic is located inside the cave, where you can find the necessary glyphs, so you turn on your scanner and look for important items for the task. After the search will be completed success, hack the relics console.

Deciphering the second relic code on the planet Weld.

Third Relics on Planet Weld

With the third monolith will be a bit more complicated than with the rest. First, this time you have to fight enemies. Secondly, after the destruction of enemies, you will need to find the glyphs, two of which are on the surface, and not inside the specified cave. If you do everything right, then the character will open the location of the repository from which the blocking will now be removed.

Deciphering the third codes of relics on the planet Weld.

Storage on the planet Weld

Once in the repository, two very important things have to be done: the first is to activate the emergency generator, the second is to remove the blocking from the storage. You can do all these actions using the relics console. After activating the emergency generator, the hero (or heroine) will fall into the following location, in which platform elements from the previous planet. If there is no desire to mess with access to all sorts of random additional rooms with pretty good things, activate the console to the right and go to remove the blocking storage.

In the storage on the planet Weld you can find an extra room with good things. On the left side of the repository unlock console.

In the middle of the way, you will have to climb up - there is an extra room. Inside it will be necessary to destroy a couple of powerful opponents. Next, approach the console and hack it, after having decrypted the relic code. In addition, after the end of the decryption, your character will be able to get two extra skill points.

Deciphering the relic code in the repository on the planet Weld.

Everything worked out? Then you need to continue the way forward to unlocking the repository. Activate the console, after which it is more likely to leave black smoke to stay alive and, in the end, seal the repository.

Mission passing: "Heart removal"

Mission passing: "Frequency"

"A scientist with a chance complains of some interference that interferes with the work of the equipment"

Frequency is one of the planetary missions in Mass Effect: Andromeda. You can get the task in one of the camps of the rebel of the hangars. Inside the building is a researcher who will ask for help. The essence of the case is that it is necessary to explore an unknown signal, so the character receives the main task and the first task: «» . In this guide, you will learn how to pass the mission "Frequency" on the planet Weld into the masses effect: Andromeda.

Talk to scientists and get important coordinates.

In this mission, you will need to deal with the strange and unknown source of the signal, which causes certain problems from local rebels. After conversation with a researcher, he will label a key place on the map, so the task will appear: «» . As soon as he does it, you can safely go to the marked point in the East. In addition, on the way it will be possible to stumble upon a few cashposts of Kett, so if there is a desire, then you can clean them.

Scan the fallen meteorite and follow the further instructions.

When will arrive at the specified place, the hero (or heroine) will notice a huge piece of the stuck meteorite, so analyze and at the same time scan it. However, be alert, because soon your team will be attacked by a flock of wild Ahdi, from which you can get a couple of "visible plates". But still after killing all enemies, it remains to neutralize the signal and the task will be executed.

Passage of Mission: "Cakes with medicines"

"The doctor from resistance on the blade needs medicines to save the lives of wounded soldiers and civilians affected by the harsh conditions of the planet."

Medicati caches are one of the optional tasks in Mass Effect: Andromeda. You can get the task on the basis of the resistance of the hangar, on the snow-covered planet called the name. The main character (or heroine) will be asked to find three drawers with medications in the form of supplies. The most problematic of these boxes is the third, because, as it turned out, it's not so easy to reach it. In this guide, you will learn how and where to get caches with medicines on the planet Weld in the game Mass Effect: Andromeda.

Talk to Dr. Harin to get coordinates of the location of medicines.

So, the doctor who will give the task will be possible to find inside the resistance base. After a conversation, the doctor will notice the location of the boxes with medicines on the map, so it will be safe to go to search.

On this screenshots, all medicines are noted and recommend looking for them in the specified order.

The first two drawers with medicines find quite simple. In addition, one of them will be without security, but there will be an ambush performed by Kett, which you can safely ignore and go immediately at the second box. With the second, it will be more difficult with the second, as you will be stumble upon a small base of Kett with several opponents inside, so you can get another box with medicines only after killing kett.

As soon as you get to the site of the zone of the capsule landing, go above the slope and find the cave.

As for the third cache, it can cause certain difficulties, because it is on top of the mountain. In order for you are not confused, focus and follow the map. First of all, get to the capsule, and then rise above the slope. In the end, you will get to the cave, but to enter first you will need to deal with Ketti (they will arrange an ambush by your team). So beat off the enemies, take the last box with medicines and return to Dr. Harina to complete the task.

The second cache can be found inside the cave after killing a couple of aggressive kett.

Passage of Mission: "Sleeping Dragons"

"A group of protesters requires that their families bring out of cryostasis. You need to talk with the leadership of Nexus on how best to resolve this situation. "

Sleeping dragons are a side task at Nexus in Me: Andromeda. So, the protesters on the "nexus" turns out to be dissatisfied with the fact that their family members were not still awakened from the stasis after the colonization of the EOS planet. In this manual, you will learn how to go through the additional task of "Sleeping Dragons" in Mass Effect Andromeda and you will learn what to do with the protesters.

The protesters can be found in the common zone of "Nexus", after the arrangement of the advancement on the EOS planet. They are in the zone of hydroponics. Upon arrival, talk to them, after which they will transfer all their complaints with the chief hero (or heroine). It turns out that all protesters will be dissatisfied with your choice on EOSE and no matter what it was (military or scientific). Family members of these rowers were the following in the list for defrosting, but the choice of a character on EOSE lowered them in the list below. Therefore, they will send you to talk to Candaros.

And if you do not talk to them, then it will look like you ignored the complaints of the protesters, so in the end, they will be put in prison. In general, I recommend talking to him. After talking, he will meet a meeting with the director of Tan, Kesh and Eddison. In the course of the conversation with them, such arguments will appear, which are directed in favor of curbing the rebound in the bud. They will argue that the initiative is not able to support any additional colonists at this stage, therefore it is believed that this issue should be considered exclusively with a solid hand.

Therefore, by the end of the conversation, the "pioneer" will have to choose exactly how to do with the protesters of the inhabitants. There are two options for solving the problem that pass without any serious consequences, and they still will not affect the main storyline. Two options for solving the problem: 1 - "stop protest" (Kandros arrests all protesters), 2 - "Protesters of the right" ("Pioneer" personally defects all relatives).

Mission passing: "Nexus: infection"

"Initiatives brought a citizen from cryostasis suffering from incurable infection. Drag the patient and return to the capsule until it spread the infection. "

"Infection" is an additional task in. The plot and events of this quest will spin around the search for one local resident of Nexus, which will have disappeared. The task in turn is quite long and has a difficult choice at the very end. So this pass guide will help finish the task, so you will learn what it will happen if you kill or spare the leader of Rochar.

Useful information: A task "Infection" can be taken only after you open the cadar, but it will not be possible to finish the passage of the task until it appears to access the cadar slums (which means that it will be necessary to pass the main mission of the storyline under The name "Hunt for Archont").

How to pass the mission "infection" inMass. Effect.: Andromeda.?

So, after the cadar will be opened, then by returning to Nexus, Rider will receive a message from Captain Dunn. You can talk to her on the hyperiona. The girl will tell that the sick woman disappeared, so it will ask for more details about the incident and problems to talk to Dr. Carlisle in Lazarut on the same ship.

After the doctor, you will need to talk with an officer who is responsible for immigration in the common area. The next step in this task will be scanning a common zone. The purpose of the scan - search for traces of Ruth Becker. The trace must bring you to the bar called "Vortex". Go to the next go inside, where you need to scan the hologram near the table.

"With the help of the scanner, go to the footsteps of Ruth Becker."

The bar will stand the Salaarian named Latator - talk to him. During the conversation, he will send a hero to the command center, where in turn it will be necessary to talk with the Teron. The next stop after a conversation with a thermion is once again docks. In this place, find it out and talk to the wounded pilot. It turns out that Ruth Becker stole his vessel, so it will have to go to the pursuit on the Burea.

"It is necessary to scan anomalies to find out where the girl sent it next."

As soon as you find yourself in space, the game itself will inform you about how to scan it. At the specified place will need to be launched, as usual, lighthouses and as soon as the first trail (anomaly) Ruth Becker will be found, you can go to the next specified system. Soon, so you will be on the cadar where the girl is now and arrives.

In the north-western part of the card on Cadar, it will be necessary for the first thing to find a shuttle root. Then you will need to go along the trail straight in the shelter called "Rochar". On the way, you will completely encounter the gangsters, so after you kill them, enter the lower floor of the base. Use the terminal to open the doors upstairs. As soon as the hero goes into the room on the top floor, it will find that Ruth Becker is under the gun of the gun at the local refuge leader Rootekar

"The choice is only for you: save Ruth Becker and thereby let go of the bandit from the virus, or kill the gangster and root, thereby eliminating the possibility of spreading the virus."

Option One - "Kill Rowekar Leader"

The only problem is that Ruth Becker is an infection carrier. Rowekar leader in turn plans to take a sample of the virus and take advantage of it as a new biological weapon. If you decide to kill him, then he will kill the root and it will not work out in any way. However, in this case the infection will be stopped, so not everything is so bad. At the end of the body, Ruth Becker will have to be transferred to the nexus in a cryo-chamber.

Option second - "Allow the leader of Rochar to escape"

In the event that you can escape the gangster leader, it will run away with degraded and even possibly unsuitable for a sample virus. In addition to the fact that this risk, so you can also save the life of Ruth Becker. After this incident, Ruth will have to freeze and go along with it back to nexus.

Mission passing: "Croogan betrayal"

"William Spender, an undoubtedly complex person. But there is reason to believe that the assistant director for the colonists actively digs under the crags. Drak asks you to check it. "

"Croogan betrayal" is the first task that is intended to increase the loyalty of the fight in the game. Assistant Eddison (named William Spender) turned out to be a unclean on his hand and does everything to prevent Croogans, thereby compromising their work on the nexus. In turn, you will have to bring this person to clean water. In this part of the leadership, you will learn how to go through the task "betrayal of krogans" in the mass effect: Andromeda.

Passage of the task "betrayal of krogans"


"Comrade Kandros after dialogue will provide access to guards."

Go to the nexus to talk to Candaros, Kesh and, in fact, with Spender himself. So, it turns out that the cache thinks, I say Spender something ducklings, so asks to find out from Kandaros, whether the proof of the crimes of Spender is on the records from cameras. Having access to security cameras, you will learn that there is a record, but it is the only one and has bad quality, so the Sam will enter into the case, which will determine the coordinates of the cadar, so it will go, to go there. Upon arrival at the cadar, descend to local slums and further on the "nomad" go straight along the spot. Right in front of the log will be a mined field, so you have to get up from the all-terrain vehicle and go further on your two with a scanner in your hands.

"Get it necessary to the far building, but it will not work out, because the field is mined, so go there on foot, passing through the scanner."

After all the resistance is suppressed, it turns out that Stender sells some extensions stolen on the nexus, and it works with a certain person named Aouaran. So it's time to go back to the nexus and visit the spander apartment to take the encoder (it is hidden behind the monitor on the wall). And after the device is found, transfer it to the technique and say again with a fight that will give the following task, and the current will be executed.

"The encoder can be found immediately after the monitor."

Passage of Mission: "Future of the People"

"The krogans traveled stolen transport to the mines outside Elauden. Krogan's colony can threaten hunger if the pioneer and the fights do not return the stolen seeds. "

"The future of the people" is the second task that concerns the loyalty of the fight in the game. According to the plot, the transport of Krogan's colony, who, in turn, was engaged in transporting a unique seed fund, was hijacked, so Drak asks the Rider to help find it. In essence, this mission is a direct continuation of the task "betrayal of krogans", so in this passage you will learn how to go through the task "future of the people" in Mass Effect: Andromeda.

How to go through the task "future of the people"?

"Here, in fact, the new tucanka."

Taking the task, go to Eladen, and on the planet sit behind the wheel of the "nomad" and get to the place called "New Tucanka". Upon arrival, talk with Krogan named Hark under the protection of which, in fact, the ship was hijacked. So, he will give you the coordinates of the local Logov of Pirates, so you can go immediately into this place.

"The guard Hark will send the main character in search of Pirate Logov."

Upon arrival, there will be a long battle with the local security, but when the battle will be over, you will meet that Aroan himself, who lit up in the past task. So, after another shootout, the Rider will contact the Worn (a laboratory assistant, the fund without which is absolutely useless). Before the choice of your hero, they will not put, because this time the battle himself will decide everything, but after the rescue of the steel will follow another shootout. Then after the battle, it will have to go for the cargo, where the battle will start up once again.

Overcoming enemies, the pursuit will end with the fact that Rider with a fight again will meet with Aroan. Moreover, now will have to decide how to do with this interesting person: kill or leave alive. If Aroan is decided to kill, then fights back without delaying him into the abyss, but if you leave him alive, it will turn out to be out of anything about Spender. However, in any case, the task, one way or another, will be executed.

"Decide exactly what to do with Aroan only you: kill and enjoy revenge, or leave alive and get valuable information."

Passage of Mission: "Weld: Lost Song"

"Criminals hunt Yezara - local creatures that hang the hangar. Drag the poachers and gain respect of the inhabitants of the defendant. "

"Lost Song" is an additional task that can be taken in the planet Weld. According to biologists, creatures called "Yevar" is a rather rare species, which in addition to everything was attacked by local poachers. The chief hero will not only find poachers, but also to punish them. In this passage, you will learn how to go through the task "lost song" on the planet Weld.

"The first thing will have to talk with biologists. After the dialogue, you will not only get the assignment itself, but also learn where the poachers are now. "

How to go through the task "lost song"?

So, near the camp, which is located in the very center of the defender it will be possible to find biologists. After talking to them, it turns out that the sacred kind of animal Yevar is at the stage of extinction and therefore needs effective protection against poachers attacks. And since they are sacred for them, they ask for help. Therefore, as soon as you get the task, go on the route presented to find poachers. Upon arrival at key space, scan and carefully read the data block. Based on the information received, you will learn exactly where the poacher's camp is located.

"Lay out a data block that will now help you to find the location of the poaching Logov."

When you find yourself in the camp, the first thing you will need to clean the area from Kett and local mercenaries. Thus, free the entrance to the cave. Starting through the cave inside, they will have to face a few enemies along the way, but nothing complicated, so follow the marker ahead. At the very end of the cave, Rider will open on the leader of the gang of poachers of Charge, who will lead his version of what is happening around. After listening to everything until the very end, you will have to make a rather difficult choice.

"At the very end of the cave you will meet with a gang leader, but after a small conversation, you will find out new details of the whole story, so you have to make a difficult choice."

Dear visitors! Passage of additional tasks Mass Effect: Andromeda is at the development stage, so add a page to bookmarks to easily follow upgrades!

Task Type: Additional tasks

Required conditions: go to eos

Initial location: EOS.

How to get a: scan any nameless colonist corpse

Find the bodies of the colonists and spend scanning

EOS.

In the harsh lands of EOS, the bodies of the seven dead colonists remained. Find them and scan, and then return to the nexus to report the misfortune of their family and relatives.

Object 1: Hope: Teo J. Harwell (Theo J. Harwell)

Body Teo J. Haruell (1) Lies on Earth next to driving energy (which can be scanned to obtain scientific data). Scanning the first body starts the quest.

Monolith Rellets: Tegan C. Avante (Tegan C. Avante)

This is a body (2) Lies on Earth in front of a large boulder next to the first monolith of relics. Here you first meet Pibi.

Object 2: Resistance: Gordanus Train (Gordanus Trenitus)

Find the body of the Turian (3) lying between two kinetic barriers.

Object 2: Resistance: Porter M. West (Porther M. West)

Find the body of Porter M. West (4) lying on the sand in the ravine to the northeast of the object 2: Resistance.

Object 2: Resistance: Tisa Aylar (Thysa Ylar)

Find and scan the body of Tisi Aylar (5) Object 2: Resistance.

Monolith Relates: Amir S. Pavlova (Amira S. Pavlov)

Body (6) Amira Pavlova can be found in the southern monolith of relics.

Kett Research Center: Daron T. Anton (Daron T. Anton)

Daron's body is on the oscilipot of Kett (7) where you first meet a fight.

Prologue: "Hyperion"

Begin passage of Mass Effect: Andromeda From viewing the spectacular introductory video, after which waking after 600 years of sleep, we communicate with Dr. Lexi T "Perrel and Ai named Sam (instead of Suzi from). After a collision with an unknown object, we examine the premises to talk with people in it, if you wish, check how Sisters or brother, depending on who you started playing. You can also use the information wall, after which opening the door along with the bark go to the bridge of Hyperion. In the next room before go on, you need to know the reason for the failure, do it using the scanner Turning it on by pressing the G button and scanning the power circuit by pressing the PCM. After the problem is detected, we switch the power relay on the marked console, and then pass to the monorail collecting data blocks on the way. Arriving on the bridge we speak with the captain and raider of the senior. As a result, finding the locker room Collecting data blocks, speak with people and looking for your helmet lying nearby. After As you find a helmet, take the weapon and pass to the hangar, where after a short conversation we go on the planet.

When viewing video Games Mass Effect: Andromeda To switch between the rollers, use the "Playlist" tab ...

On a surface

After not a particularly successful landing, we go to seek the rest of the detachment. Having found the wreckage of the ship and aliens next to them, we try to enter into contact or immediately start shooting, the fire will be able to open anyway anyway. Shooting a couple of aliens speak with another survivor named Fisher. Next, inspected the terrain collecting the surge supplications nearby after which we are going to look for other team members. We destroy all the enemies on the way, as well as perform the tasks "at will", such as "Find Merra", "inspect the crashing ship", find a source of signal missiles "," inspect the cave ". Also on the way, unknown ruins will come to us. It is worth viewing, inside the ruins, it will be necessary to get into the locked room and turn on the generator there, after which we examine the complex enhancing the battle with an unknown robot. As a result, after completing all the tasks, we go to search for the second shuttle, and after it is detected by defending the command from Attacking aliens. At the end of the fight, I collect ammunition and additional weapons. After beating one more attack of the aliens, we go to look for a pioneer, and having met him for the rider of the older attacking enemy positions. Penetrating the complex occupy the defense putting the partners in the specified point and shoot the attacking aliens while the pioneer Engaged in decoding, on the end of the decryption process, we help the senior rider Open the gate and watch the next video.

Reunion with "Nexus"

Taking advantage of Monorails, we will get on board the Nexus, there we are looking for employees by scanning the neighborhood, you can also talk to Avini AI. As a result, finding the builder to speak with him and with the approached Tyrane Candaros after which we go to the command center of Nexus. Upon arrival, we communicate with the director of Tann in the headquarters of pioneers, after which it will be necessary to talk separately with Tanne, cache, Kendrose and Eddison, in general only conversations and nothing more.

Sabotage at the station

At the request of the technique of Raj Patile, we check with the help of the scanner marked Nexus systems in search of intentional damage to the system. Two panels can detect wires leading to another relay. Having reached the wires to other relays, they also scan them and after which we go on Monorail to another compartment to talk to the "saboteur" of the Kellus gossip. After talking to find out that sabotage is suitable for someone else. To find out the personality of the saboteurs, we go to the command center to check the records of security systems. Not much damaged will be only a third record after its recovery scanning the security officers "Nexus" in the control center and on "Hyperion". Finding some kind of Dale Atkins expose it.

First killer

To investigate the murder, the first thing we speak with prison guard in the team center, and then with the accused. Next, you should talk with Candaros and, at will, to re-listen to the console record near the console, after which we speak with a witness named show. The last conversation at the station will be communication with the director Tanne, after which we need to go to the EOS and inspect the crime scene. After arriving at the place and starting scanning, we examine the elements of the armor, as a result, being in the jack of carcins. By destroying all monsters, you will find another part of the armor. Scanning which we study it thus obtaining access to data that will prove the innocence of Nilken. We can also listen to audio recording after which you will need to talk to Nilken.

From scratch

Having received her personal ship for the name of the "storm" for use, a little resembling "Normandia" we go to boom to the expanses of Andromeda's galaxy. The first our task will be on the EOS planet, in the final one you need to clean the atmosphere from radiation, but at the beginning we inspect the main structure of the "object 1". The door to the structure will be closed, so we go to search for access code to locked buildings, it will be on one of the data blocks in the marked room. Opening the locked door, inspect the power management station, after which we go to another locked buildings, where we speak by walking with Clancy Arquist. Next, we go to run generators. By turning on the first to scan the marked power tower after which we climb its top, where we turn on the generator again. As a result, turning on both energy thoughts to shoot the attacks of Kett, after which we return to Clancy, talking with which we approach the console and restore the power.

After recovery, you can see previously locked rooms, we will also need to find transport, for this we scan the containers scattered through the territory. Finding the desired container request from orbit an advanced station after which we can open the container and get the all-terrain vehicle. On our new movement tool, we go to check the strange signal coming from the alien device. Arriving at a place Trying to connect to the device, and after an unsuccessful attempt to a climb on one of the colon to spend the glyph scanning. Then returning to the console by activating the alien device after which you get acquainted with Pibi and beat the attack of the builders. Next, we will need to include two more alien monoliths, while scanning a previously two glyph each (on the columns scanning which you can see the wire leading to the glyph).

When you turn on alien devices, you will also have to fight back from enemies, and on one of the monoliths to turn on, it will be necessary to decrypt the code of relics by placing the glyphs so that in each of the four cells there is no same (as in the screenshot). After turning on the monoliths, we are going to place the rays, there we will meet Pibi again and along with do not go down in the dungeon. Opening the door and jumping down the down. We start examining the relics storage, finding another console and activating it follow the contour located in the walls and sex. As a result, stumbled upon another "Well with a variable gravity", we continue to descend into the depths of the complex. As a result, I stumbled upon the contour of it, after scanning it, after which we continue to move along the contour. To go through the caves, we raise the relics of the part of the floor with the help consoles. Reaching the specified console activate it after which we run in the specified direction to get out of the repository. Next, we go to the specified place to establish an externalpost, having interrupted all Kett, and once again talking to the team invite it to your team, after which we fly to the "nexus" to talk with Tanne at the headquarters of pioneers.

Secret project

Having found the "Resistance" object in the desert, we look at it to find it in one of the premises of the console after the inclusion of which Ketty will attack our detachment. By interrupting all Kettov, as well as a monster by the name of the demon, we are looking for a secret project of the object 2, finding another console to include it after which we will need to find two of three details. One of the details will lie on the floor in the same room, the second in the desert near the broken shuttle. As a result, finding all the details we return to the object 2 and scan the scientific project by following the task and receiving scientific data of the Milky Way.

Ray of hope

Continuing the passage of the main plot go to the system of ONON, where we will meet with the Kett ship. After a short conversation and the subsequent successful escape through the "firm" lands on the Ayia planet, where we will meet the aliens of the race of the hangar. Talking with the local governor named Paaran Shehe follow her to the Angarsk headquarters of resistance. In the headquarters, talking to Ephra and Jaal, the latter will eventually be in your crew. Next, to continue the task "Light of Hope will need to perform one of the two tasks assigned to the hangars, namely to visit the planets Havarle Go Weld.

Having finished helping the scientists returning to the "storm" and we talk to Efter de Tereshav, after which we go to the plan of Weld in the NOL system. Arriving in place quickly, until they were frozen, run in the specified direction along the trail with red lamps (like B). Having met with the resistance commander, we go to the secret object of Kett, where with the help of Sam pass through the protective field. For hacking, we find an access point, and penetrating the shield to make the room through the ventilation pre-shooting the grille. By destroying the first detachment of enemies, we talk to the fighters of resistance after which it deciding to be divided by sending Moshae. Having reached the room with the console, we use it to open a locked door, after which we pass along the corridors in the specified direction.

As a result, it turns off it to the room with a closed shield with the help of the console after which you scan capsules and connect to another console standing in the center of the room. Moving further flowed to the room where the hangar is turned into Kett, having interrupted all enemies with Jaal after which we begin to pursue the cardinal. In the end, the adversary gave the enemy to win the victory first of all shoot in the drone setting the protective field around the cardinal. After the protective field is disabled trying to apply the maximum damage to the opponent until he has installed a new defense. Also in battle with cardinal you should not get into the energy spheres that he shoots. Oobod, the enemy communicate with Moshae, in conversation we will need to choose to destroy the kett complex or save the captured hangars. After that, we are chosen on the roof and fight back from Kett, waiting for evacuation. Returning to Ayu we go with Moshae to the repository, after which we communicate with Euphro and Moshae at the resistance headquarters.

Help scientist Jarla

After disembarking on the planet, we are not a group of buildings of the named Dara Pelav, there we will need to talk to Kiiran Dals who will ask us to free the scientists who came to the crystasis. To perform this task, we pass to the nearest monolith by interrupting all robots on the way and we wake the relics console. For hacking console, you will need to scan two glyphs that you can find near the monolith. Itself hacking as the EOSE is carried out by aligning the glyphs in the grid, so that they do not repeated are not in the ranks, not in columns or selected forms. After you freed scientists, return with the report in Darar Pelav to Kiiran Dals.


Cora Harper: Azari Ark

Having received a letter from the Korah Harper and talking to it to Eos, where we will talk about the missing Ark Azari with a guide located on the external apostat. Next, we go on the Planet Weld to track there "Perphones" there. Arriving in place and driving on the all-terrainment to the specified position, start searching for the ship, because of the large amount of ice and deposits of some minerals we will have several signals so you have to ride through the point marked. Rock up right place And reading it from Kettov inspecting the wreckage of the ship in search of the receptionist "Perphones", and after you find the device will have to wait until the bark breaks up the communicator.

Heart removal

After performing the task "Meeting with the family" we obtain this task, or rather the ability to penetrate the kett base. After going to the OP, the specified coordinates will fall into the cave leading to the enemy's database, hacking through the COVER code of the shield penetrate inside continuing along the cave and destroying enemies. Selecting on the surface climb up the path to the buildings of the kett base. After penetrating the base of the base, we carry out the security system by turning off Kett generators in the amount of three pieces. After that, it will be necessary to destroy the cooling terminal of Kett, by opening the way to the core of the base in the central tower. As a result, hacking the next panel jump into the opened hatch and cleaned the next room from Kett. Continuing to move down the corridor will be in the hangar, where we will need to destroy the three landing platforms. Finding out one of the platforms to find out that the control is blocked and to bypass the blocking you need to find and activate the terminal. Sam will detect several additional terminals in the hangar, our task is to find the desired parallel with the attacks of Kett. After destroying all terminals remain eliminating the arriving prefect and the remaining defenders of Kettov, as well as get to the top of the tower into the observational premises "Zenit". As a result, being in the right place with the help of the console neutralize the base of the Kett, after which I create an outpost on the campaign on the challenge. And to complete the task "Heart removal" return to the bucks.

Attack on the base of Kett

To perform this small task, scan the security matrix for vulnerabilities. After that, we arrange a sabotage and get access to a safe repository from which we endure everything that is not pinned (do not forget to examine both the upper and lower room).

In the dark

After performing the "Heart Removal" task, the power field covers the excavation place will be turned off and we can check the damaged signal. Penetrating under the disconnected dome go down to the ice cave, where Sam detects the connection device nearby. Our task is to detect the device that will be on the corpse lying in a small impasse on the right side of the cave. After checking the data block, we return to the senior intelligence kaas.

Searches for past

Going deeper into the ice cave, we destroy all the kett meets along the path after which it will be necessary to free the captured hangars and talk to one of the liberated. Next, passing to the partition, scan it and then go out to a safe distance to blow up the wall. After the wall is destroyed by going to the hall, where you find a huge computer with ancient AI. After a conversation with the computer, it will be necessary to decide to leave the life of this AI or destroy, saving one of the liberated hangars.

Disappeared scientists

We go on the specified coordinates and scan the found fragments and bodies, you will also need to read the audio recording. After graduating from the place of the crash, we go on the planned scientists by the route rearing before the specified point detect the architect of relics. To defeat the architect, wait until he drops to Earth, then taking defense in one of the buildings nearby shoot the enemy's feet and he in the mouth (depending on what is indicated as a goal). Also in battle with the architect of relics, it will be possible to change the position by moving to other buildings and shoot minor relics. As a result, damaging three limbs and shooting the mouth of a gigantic robot (destroying the contours of the head and legs), approach the defeated enemy and connect it to it, after which we speak with the Bleik.

Restoration of the world

To perform this task, we will need to activate three monoliths located on this planet. Driving to the specified place, scan three glyphs after which we approach the relics console and activate the monolith by arranging the missing glyphs, which should not be repeated in the ranks of columns and isolated forms, as shown in the screenshots. Next, we repeat the procedure for another two monoliths, having previously scanning three glyphs each. After successful activation of three monoliths, we go to the entrance to the repository, where we descend down the gravitational well. Going down, turn on the emergency generator, to do this, activate the console after which we remove the lock from the storage by moving from one thermogenerator to another to do not climb. After interrupting all the relics and coming to the right place to activate the next console after which we leave the cleansing area and exit from the repository thus improving the habitat conditions on another planet.




To be continued...

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