Rare items. RAR Things in Linej2: Weapons and Shlot Chance Kraft RAR Things L2 Revolution

Rare items. RAR Things in Linej2: Weapons and Shlot Chance Kraft RAR Things L2 Revolution

Immediately make a reservation, I didn't seek particular info, guided by the proven in my life - if you want to be the way you want, do it yourself%)
But references to competent technical information are welcome.
Used data:
-Sama game
-Information from other players (write the info here, I will add it to this first post)
-Http: //www.l2wh.com/
-Http: //L2P.L2WH.com.
-Http: //www.l2blah.com/index.html
-Http: //l2calc.l2blah.com/index.html

So, Masterwork Items, a little theory.

When the craft is not 100% (requires clarification) the recipe is a chance to get not ordinary, but Foundation Item. This thing at BS Mammon turns into Masterwork Item, using Mammon Varnish Enhancer, which sells Merchant of Mammon at a price of 100k ordinary aden apiece.


Transform scheme:

Foundation Weapon: Changes on Masterwork Weapon.

Foundation B Jewelry: Changes on Masterwork Jewelry.

Foundation Sealed A, S Jewelry: Changes on Sealed Masterwork Jewelry (which is then unpackable as usual).

Foundation B Body Armor: Changes on Masterwork Armor.

Foundation Sealed A, S Body Armor: Changes on Sealed Masterwork Armor (which is then unpackled as normal).

Foundation B Helmet: Changes on Masterwork Helmet One of 3 types: Heavy / La / Robe Use. Any of them can then be exchanged to another BS Mammon, free.

Foundation Sealed A Helmet: Changes on Sealed Masterwork Helmet One of 3 types: Heavy / La / Robe Use. Any of them can then be exchanged to another BS Mammon, free.

Important! Sealed Masterwork Helmet is unpackled as usual, but after that it cannot be exchanged for another type. Therefore, I do not recommend unpacking Masterwork helmets, especially since this is not necessary - the characteristics do not change and the helmet is not part of the set, nor Sealed nor unsealed.

Foundation Sealed S Helmet: Changes on Sealed Masterwork Helmet (which is then unpacked as normal).

Foundation Sealed B Gloves / Boots: Change on Sealed Masterwork Item, which can then be unpaved for free in one of 3 types: Heavy / La / Robe Use, from ordinary BS in the city. And pack-unpack in another appearance.

Foundation B Gloves / Boots Heavy / La / Robe (Unpacked by BS in the city): Change on the relevant Masterwork Gloves / Boots. Next are used, unpackled at BS in the city.

Foundation Sealed A Gloves / Boots: Change on Sealed Masterwork Gloves / Boots, which are then unpacked as ordinary, in one of 3 types: Heavy / La / Robe Use. To exchange for a different appearance, as well as ordinary - first sealed, then unpackled in another look.

Foundation Sealed S Gloves / Boots: Change on Sealed Masterwork Gloves / Boots (which is then unpackled as ordinary).

Rare things give qualitatively all or part of the bonuses of the corresponding set. How much quantitatively is me here and I want to figure out. All rare parts of one species ("rare set") do not give any additional bonuses (in particular, they do not change the main parameters (STR, DEX, etc.), as ordinary sets.

Grace Final:
All rare parts of the same type or rain body top or complete + Any combination of simple and rapid bottoms / helmets / pepper / bots do not give set bonuses.

The usual body is top or full + Any combination of simple and rapid nose / helmet / pepper / bots give a bonus set (and every rainy thing gives your bonus). It is impossible to scream the rain body.

The practical meaning of this - the rain body gives a noticeably greater bonus than the other parts. Therefore, when it is presented, the set of the set is not given so that the pool set is not noticeably better than the usual. The remaining rapid parts give small bonuses, so the set with rapid parts is not fundamentally better than usual.

Rare armor

Doom Boots. (information from ORC_BIBIGON):
A MasterWork Item That Increases Max HP and Increased Breath Gauge.
Bonus to Max HP: +53.
Bonus for breathing: unknown.

Blue Wolf Helmet. (information from RAFFARD):
Bonus to MAX MP: +90.

Masterwork Blue Wolf Boots.
Blue Wolf Boots.
A MasterWork Item That Increases Speed \u200b\u200band MP Regeneration Rate.
Bonus to Speed: +1.
Bonus to MP Regeneration: Unknown.

Blue Wolf Boots.
Rare Item That Increases Physical Defense.
Bonus to PDEF: + 0.9%.
Bonus to MP Regeneration: Unknown.

Blue Wolf Boots.
A MasterWork Item That Increases Max MP and MP Regeneration Rate.
Bonus to MAX MP: +34.
Bonus to MP Regeneration: Unknown.

Masterwork Tallum Gloves. (POLUBOG POLUBOG "FOR GENDED FOR PERCH).
Tallum Gloves.:
ASPD BONUS: + 0.8%
Bonus to WEIGHT LIMIT: + 1.39%

Tallum Gloves.
:
A Masterwork Item That Increases MP Regeneration Rate, Max MP, Poison Resistance and Bleed Resistance.
Bonus MP Regen: Unknown, Bonus to Max MP: +37.
Bonus to the resists is unknown, presumably ~ + 8% each.

Tallum Gloves.:
A MasterWork Item That Increases M. DEF. And Resistance To Poison / Bleed.
Bonus MDEF: + 1.13% MDEF.
Bonus to the resists is unknown, presumably ~ + 8% each.

Tallum Helmet. (Information from Mrcubical):
A Masterwork Item That Increases Casting SPD., M. DEF., Poison Resistance and Bleeding Resistance.
Bonus with CSPD: No.
Bonus to MDEF: Unknown.

Tallum Helmet. (Information from Renka):
A Masterwork Item That Increases ATK. SPD., Weight Limit, Poison Resistance and Bleed Resistance.
ASPD BONUS: + 1.3%
Bonus to WEIGHT LIMIT: + 2.08%
Bonus to the resistors is unknown.

Tallum Plate Armor. (Information from Mrcubical):
A Masterwork Item That Increases ATK. SPD., Weight Limit, Poison Resistance and Bleed Resistance.
ASPD Bonus: + 9.3% - 9.5%
Bonus to WEIGHT LIMIT: + 11.82%
Bonus to the resistors is unknown.

Masterwork DC Robe "SET" (information from Selestine).
Dark Crystal Robe:
Bonus with CSPD: + 15%.
Bonus to PDEF: Unknown.
Bonus to Speed: +3.

Dark Crystal Helmet.
A Masterwork Item That Increases P. Def., Casting SPD. AND SPEED, AND DECREASES CASTING INTERRUPT, AND INCREASES PARALYSIS Resistance.
Bonus with CSPD: No.
Bonus to PDEF: Unknown.
Bonus to speed: +2.
Bonuses to protection against Caste Interrupt and To Paralysis Resistance: Unknown.

Dark Crystal Boots.
A Masterwork Item That Increases P. Def., Casting SPD. AND SPEED, AND DECREASES CASTING INTERRUPT AND PARALYSIS RESISTANCE.
Bonus with CSPD: No.
Bonus to PDEF: Unknown.
Bonus to Speed: +1.
Bonuses to protection against Caste Interrupt and To Paralysis Resistance: Unknown.

Dark Crystal Gloves.
A MasterWork Item That Increases Physical P. DEF. AND MOVING SPEED, AND DECREASES MAGIC CANCEL RATE AND RESISTANCE TO PARALYSIS.
Bonus to PDEF: Unknown.
Bonus to Speed: +1.
Bonuses to protection against Caste Interrupt and To Paralysis Resistance: Unknown.

The total "Seth" gives + 15% CSPD, ~ + 8% PDEF, +7 Speed, bonuses to protection against Caste and Paralysis Resistance are unknown and calculated them is not possible.
Normal DC Robe Set.
Masterwork DC Robe "Set".

Comment make it difficult. On the one hand, the rare "set" summarizes the same as much as the conventional set and actually a bonus of the usual set, without giving +2 Wit. But on the other hand, there is a discrepancy of the description for the helmet and bots, what is the error here, and how it should actually be; The same + 15% CSPD, but "scattered" on 3 subjects, or only Rob gives + CSPD, and the helmet and bots should not give (as it is now, then the wrong description of the items). Either the proper description, and the helmet and bots should give + CSPD separately, and then the total bonus + CSPD may be greater than or equal to the conventional set bonus (+ 15% plus bonus from +2 Wit).
Summarizing, there is a lot of flaws and frank bugs in the MasterWork system of things ...

Majestic Circlet. (information from Pepperjam)
A MasterWork Item That Increases P. ATK. For Bows and Crossbows, Increases Max MP, Weight Limit, and Stun Resistance.
Bonus to PATK: + 0.85%.
Bonus to MAX MP: +60.
Bonus to WEIGHT LIMIT: + 2.09%.

Majestic Circlet.
Increases Resistance To Shock Attacks and P. atk./accuracy.
Bonus to PATK: + 0.57%.

Majestic Plate Armor (information from the first elf)
Bonus to PATK: + 8.22%.
Bonus to Accuracy: +6.
Bonus to Stun Resistance: Unknown.

Majestic Boots. (information from the first elf)
A Masterwork Item That Increases P. ATK., Accuracy and Stun Resistance.
Bonus to PATK: + 0.4%.
Accuracy bonus: Bonus to Stun Resistance: Unknown.

Majestic Gauntlet.
A Masterwork Item That Increases P. ATK., Accuracy and Stun Resistance.
Bonus to PATK: + 0.36%.
Accuracy bonus: Bonus to Stun Resistance: Unknown.

ARMOR OF NIGHTMARE. (information from Wella)
A Masterwork Item That Increases P. ATK., Sleep Resistance and Hold Resistance.
Bonus to PATK: + 17%.
Bonuses for LEEP Resistance and Hold Resistance: Unknown.

Ring of Black Ore (information from dock)
Bonus to MAX MP: +9.

TATEOSSIAN RING. (information from DarkInside)
A MasterWork Item That Increases Earth Resistance.
Bonus to Earth Resistance: +1.

Rare guns.
Kris - Confusion (information from Yolly)
A MasterWork Item That Increases Evasion.
Bonus to Evasion: +3.6.
Those. Add 3 after rounding. But if you insert into it SA Evasion, which gives 2.41, then together they will give 6 Evasion.

Sword of Damascus - Earth (information from www.l2guru.com)
Bonus to Max HP: +319.

Shyeed "S Bow - Concentration (information from polubog "a)
Accuracy bonus: +4.

Sword of Miracles - Holy Spirit (Information from Kwenta)
A MasterWork Item That Increases Heal Amount.
HEAL BONUS: +42 +/- 5.

Dragon Hunter Ax - Lightning (Thanks Barabasha for testing):
A MasterWork Item That Increases Critical Rate.
Despite the description, it adds not Critical, but increases Critical Damage (GJ, NCSoft Testers%)).
Bonus to Critical Damage or percentage ~ + 30-35% (like DW / DANCE OF FIRE) or const, like SA CD, then a bonus to Critical Damage Const ~ + 615 Patk at Crete. I assume that the second, like HD (see below).

Forgotten Blade - Thunder (For the found screen thanks Gemini).
A MasterWork Item That Increases Critical Attack Rate.
Bonus to Critical: +55 +/- 1.
Very good bonus. Considering, there is still SA Focus, +84.3, ~ 363 Critical is obtained under Full Buff. Poster from Thunder to DPS ~ 10%. Or if in other words, FB + 3 Focus Thunder ~ FB + 6 Focus.

Heaven "S Divider - Lightning (Thanks Keel for testing).

A Masterwork Item That Increases The Critical Attack Impact.
Gives a fixed increase to PATK when critical shock, +360 +/- 100 PATK. Such an error due to a large damag scatter and high basic PATK. Those. PATK when critting without a nipple 3,4k +, the lamb vaross in the area 80, this is already scattering PATK about 500. I give a number simply based on well-coincided averages. In principle, this is my mistake, I gave a few buffs on PATK, and it was necessary to doof that PATK was as small as possible.
But this is not fundamentally, it is important that the Masterwork HD property is A la SA CD from Daggers, i.e. Plus a fixed PATK value at a criter, which does not affect buffes, no nipples, nothing. This is clearly visible on the 3rd series of measurements - first the hits without a nipple, a bonus is noticeable to PATK (Crete Damag ~ 2.2x), then a series of blows with nipples and here everything is clearly clear, Crete Damag is noticeably less (~ 2.08x) - it means Fixed gain, do not work nipples on it, so the crit multiplier is less. And the control experiment is a series of hits with DW, a pure factor should be 2.7x, here is 2.79x. Those. With Fullbaffa, 5x + Crete Multiplier and Normal Titan Patk (tens of k) This increase from a rare HD you will simply not notice.
Summarizing - Titans, bother on Masterwork HD is not worth it)

DRACONIC BOW - LIGHTNING (Information from PoratBLU):
A MasterWork Item That Increases Max HP.
Bonus to Max HP: +444.

Angel Slayer - Concentration (information from www.l2guru.com):
A MasterWork Item That Increases Accuracy.
Bonus to Accuracy: +3.

Tallum Blade * Dark Legion "S Edge - Thunder (information from www.l2guru.com):
A MasterWork Item That Increases The Critical Attack Rate.
Bonus to Critical: +55 +/- 1.

ARCANA MACE - NATURE (information from Said):
A MasterWork Item That Increases Max MP.
Bonus to MAX MP: +289.


Technical information

ATK. SPD \u003d Dex Modifier * Weapon ATK.SPD. * Passives (%) * Buffs (%) * Armor Bonus (%) * WEAPON BONUS (%) * M.DEF. Bonus (%) + Buffs (Const) + Passives (Const)
(%) - multiplier, increases the work for a certain amount
(Const) - the term (constant) - is added to ASPD after taking into account all multipliers.
Several modified formula with L2P, taking into account changes of the latest chronicles, although about the passive - const ASPD is not sure, like sablov sabov.
Example:
ASPD \u003d 1,13 * 433 * 1.33 * 1.08 * 1,2 * 1,15 * 1,008] * 1.07 * 1.04 \u003d 1087 ASPD.

Max MP \u003d ((Base MP * Men Modifier) \u200b\u200b* Buffs * Weapon Bonus) + Boost MANA + Robe Bonus + Set Bonus + Armor Bonus
Base MP values \u200b\u200bon L2P are outdated, L2Calculator also considers not entirely right, so I will not bring an example, simply, the bonus is rare things - this is Armor Bonus, the const, the term, which is added to the MP regardless of other modifiers.

M.Def. \u003d (Jewelry M.Def. * LEVEL Modifier * Men Modifier * Armor Bonus (%) * Buffs (%)) + M.Def. Mastery (Const) + Buffs (Const)
The bonus is rare things - a multiplier (Armor Bonus).
Example:
MDEF \u003d (48 * 2 + 71 * 2 + 95) * 1.66 * 1.31 * 1,013] * 1,3 * 1,2 \u003d 1144 MDEF.

Test a very small bonus to MP REGEN is not possible, as well as the resists to Poison / Bleed. In principle, you can test on the damn damage, but it is rather difficult, and the information on them is lowact.

Critical Damage.
Patk On Critical Hit \u003d 2 * Patk * Soulshot Bonus * Buffs (%) * MDEF BONUS (%) + Critical Power Passive (Const) + SA CD (Const)
SOULSHOT BONUS \u003d 2 If it is used.
The bonus of rare things is either% (as an additional BAU), or an additional const is the foundation.
Example:
AS CD (+265 PATK), PATK 1500, Punch with a nipple.
PATK ON Critical Hit \u003d 2 * 1500 * 2 * 1.35 (DW3) * 1,35 (Dance of Fire) * 1,2 (COV) * 1,15 (AQ) + 265 \u003d 15355 PATK
Those. Critical damage will be at ~ 5.12 times stronger than the usual impact (PATK 3000 with a nipple).

Accuracy.
Accuracy \u003d ((Square root of dex) * 6) + Level + Weapon Accuracy + Passive + Armor Bonus + Guidance SA + MDEF BONUS + BUFFS
Those. Everything is simple - all ACCURACY modifiers are consst terms. A rare weapon bonus can simply be folded with the ACCURACY of the gun itself.

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→ Rar Things in Linej2: Weapons and Shlot

Much time led since the magicians in Avadon could safely go to the Olympics, and DC Seth caused only envy. With the release of all new and new chronicles L2, the store is updated with new sets and weapons.

Expansion of the range of equivapors in the store

With an increase in the character levels, the need for new geek and weapons appeared. New armor sets can be collected, swinging on new locations and performing new quests on them.

However, not only armor can give additional bonuses in lineup, weapons, for example, can also provide owner with some additional status. RAR Weapon or Shlot has a gold color, and its unpacking (on the chronicles where there is still 7 seals) is a little more expensive than ordinary things.

Of course, in the L2 shop of golden things not to find, in order to take place, you will have to either spend a lot of money or constantly crafting things. The higher the grade in the line of 2 weapons, the lower the chance of crafting with additional bonuses. Therefore B.

When trying to create objects of rank B and above, there is a small chance of creating a rare item. Created items cannot be immediately equipped, they require special processing.

Since the installation of the addition of Gracia Final, rare armor is included in the sets of armor, except for rare vertex or whole armor.

How to get a rare subject?

When trying to create objects of rank B and above, there is a small chance of creating a rare item. The name of the subject is added "chaotic". Created items cannot be immediately equipped, they require special processing.

How to remove printing?

A rare subject cannot be equipped or split into crystals. To remove the print chaos on the subject it will be necessary Special composition Mammona. Delete printing can blacksmith Mammon.

RankWeaponsArmorAccessories
S84 (Weapons and Armor Venus)16 11 9
S80
(Weapon Ikara, Destino)
14 9 7
S.
Dynasty
12 7 5
S.7 4 3
A.3 2 2
B.1 1 1

Printing procedure:

  1. Buy Special composition Mammona Mammon's merchant.
  2. Remove the stamp of chaos from the subject of the Blacksmith of Mammon.
  3. Remove the usual printing from the subject (for armor and accessories) at the Blacksmith of Mammon or Master of Ishum.

Effects of rare weapons

EffectDescription
LandEnhances Max. HP.
LandslideChance to stun the opponent when hitting.
Holy SpiritIncreases the effectiveness of treatment.
The evil spiritAbsorbs HP enemy when hitting.
ToothChance to poison the enemy when hitting.
FireIncreases HP recovery speed.
NatureEnhances Max. MP.
LightningIncreases the force of a critical strike.
WisdomReduces MP consumption when using skills.
Great stormIncreases speed. ATK.
ConcentrationIncreases accuracy.
ThunderIncreases the chance of a critical strike.
ClairvoyanceIncreases the range of attack.
OdarityIncreases the recovery speed MP.
DestructionIncreases physical attack.
Grad.Increases the magic attack.
ConfusionIncreases evasion.

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