Gran Turismo series of games. Gran Turismo (video game series)

Gran Turismo series of games. Gran Turismo (video game series)

Prehistory.

It all started in 1994, when Polys Entertainment, a small developer team inside Sony Computer Entertainment Worldwide Studios, released the Motor Toon Grand Prix racing game for the Sony PlayStation console. Supervised the development of the game then another unknown Japanese Game designer Kadzunari Yamauti. The main purpose of the developers was to create a game, realistic simulating behavior of cars on the track, while game process It was supposed to remain tightening and cheerful, which was promoted by a cartoon chart created by the popular Japanese artist Sousumi Matsushita.

"At that time we did not try to recreate one hundred percent reality on the TV screens. Just wanted these tiny machines at least remotely felt like real in terms of management. The car suspension was physically chemmed, so we managed to simulate the dynamic forces applied to cars when entering turns, "a decade later shared Kazunari Yamauti.

It should be noted that Kazunari Yamauali from 4 years of age was fond of cars, and also dreamed of creating computer games, However, he received a diploma on accounting. In his free time, Kadzunari created a presentation for various automotive companies in Japan, filmed amateur films and studied programming. In 1992, he got a job in Sony, where he was entrusted to the development of video games. That is why the Motor Toon Grand Prix project was very important for Yamaouta.


The Motor Toon Grand Prix game came out on November 16, 1994 and received an estimate of 27 out of 40 points from the authoritative Japanese edition of Famicom Tsushin, now known all over the world as Famitsu. For a debut game - this is a very good assessment, so the Polys Entertainment studio immediately started developing the sequel - Motor Toon Grand Prix 2. True, Cadzunari himself, Jamauti, considered the game too "raw product", because the leadership rustled him with the development, because of what From the part of ideas had to refuse. Since then, the game designer has given myself a word Never again not produce a flawed product on the market.


Players had to taste the game in which the cars behaved on the highway so realistic. This distinguished her from numerous arcade games in which the car was subordinate to some completely incredible physical laws in favor of entertainment and ease of management. The continuation of Motor Toon Grand Prix was published in 1996, and even was released in the West, despite the fact that the first part of the game was sold exclusively in Japan.

Gran Turismo.

Despite the fact that Kazunari Yamauali finally could develop video games, he still dreamed of creating a simulator who would differ not only to realistic physics, but also a stunning graphics capable of transferring all the beauty of racing cars on the TV screen. Such a game would be equally attractive as for professionals who value realistic management in simulators and for ordinary players who are simply used to getting pleasure from games.


With these thoughts and numerous sketches of Yamauti, he turned to the boss, after which he was allowed to develop their own game. True, the management of the company very carefully reacted to such an unusual project and allocated the developers team a rather modest amount of resources. So began the development of the very first game of the Gran Turismo series.

Above the game worked completely tiny to the current standards, a team of developers, at different times there are from 7 to 15 people. For comparison, teams, numbering hundreds and thousands of people work on modern games. The process moved very slowly due to the lack of financing and human resources. The game was developed in parallel with two parts of Motor Toon Gran Prix, so Yamauti burst between two teams, trying to pay attention to all their projects at the same time. The creation of the first game of the Gran Turismo series was required for five years.

"It took us five years. It seemed to us that this development would not be the end and the edge. I woke up at work and poured at work. When it got cold in the office, I understood that winter had come - so I was disoriented in time. At home I spent only 3-4 days a year, "so Yamauti recalls the game development process now.

The game went on sale in Japan on December 23, 1997. In Europe and North America, it appeared on May 8 and 12, 1998, respectively. Critics appreciated the game very high, and her average rating The Metacritic portal is 96 points out of 100 possible. To date, 10.8 million copies of the game were implemented throughout the world.


Despite the fact that the game has developed a tiny studio, this project has become a real breakthrough in the world of automotive simulators. In addition to the uncomplicated arcade regime, the game offered to users the simulation mode (the mode was called Gran Turismo in the European version of the game), in which the player had to build his driver's career, receive driver licenses, participate in various competitions, and to buy and improve their prizes and improved funds. By the way about cars: there were no many of them in the game, and 140 options, which for that time is just an incredible number.

The game brought a lot of new elements to the genre. For example, it was the first simulator that transmitted sensations from different road coverage with the vibration of the DualShock game controller. All cars in the game were carefully recreated on the basis of really existing ones. Sony had a pretty to upset to buy licenses for their use of the largest automotive concerns. Yamautui carefully examined every car, together with his team he studied his behavior on the track, made numerous records, photos and notes, after which a virtual copy of the car for the game was created. 11 game automotive tracks were also created on the basis of actually existing racing tracks.


For your time, the game looked and felt just incredible. According to developers, Gran Turismo has involved in about 75% of the available resources of the PlayStation console. Especially beautifully looked rebuilding reservoirs, shot by virtual cameras from different angles and demonstrating cars in their entirera. Many gamers still remember days and nights spent on this game with warm feelings.

Separately, it is worth emphasizing the sound support of the western version of the game, which included tracks of such famous music teams and musicians, like Chemical Brothers, Blur, Placebo, Garbage and David Bowie. The soundtrack of the Japanese version of the Gran Turismo was written by Japanese composers Masahiro Ando and Isamo Ohira.


Thanks to the successes of the Gran Turismo game, the Kadzunari Yamauti team was finally highlighted in a full-fledged subsidiary and became called Polyphony Digital. Kadzunari himself got access to unlimited resources within the company, as well as so long-awaited independence from the bosses. His enthusiasm demonstrated the Sony leadership that one person with a big dream is also an army.

Gran Turismo 2.

The success of the first part of Gran Turismo led to the inevitable start to develop a sequel. Yamauti sought to improve the second game in all directions. But the bosses set such short time before him, that the game had to create in a huge hurry. Thanks to this, a rather raw version of Gran Turismo 2 came to the store shelves in 1999, part of the discs with which had to withdraw from the sale due to the presence of serious bugs.


Nevertheless, Gran Turismo 2 became largely better than the first game. Players have become available 650 cars and as many as 27 racing routes. Also appeared the opportunity to participate in the real rally championship. Otherwise, the game was similar to his predecessor: Game Play, a physical model, a graphic component - all this practically did not change. Serious changes were touched only by the system of simulation of the brake system of cars, which is why it began to behave more naturally. In addition to short races, many hours of endurance races appeared in the game. And one more difference from the first part was the fact that the game was released on two disks. This made it possible to logically divide the arcade and simulator modes, and also accommodate even more musical compositions on CD.


The average assessment of Gran Turismo 2 was 93 points out of 100. To date, 9.37 million copies were sold.

Gran Turismo 3: A-SPEC

In April 2001, the third part of the series was developed for the new PlayStation Console 2. The Polyphony Digital Studio began to cooperate with Logitech, which resulted in the appearance of a special GT DRIVING FORCE gaming power steering wheel that supports feedback and designed specifically to work in Configure with Gran Turismo 3.


Due to the fact that the graphic component was completely recycled since the first PlayStation, only 185 car models were included in the game. But for the sake of such graphics beauties, this game could be forgiven absolutely everything.

Game automobile stores were divided into countries and manufacturers, thanks to which it became much easier to look for the necessary car. It is important to note the fact that it was in the third part of the Gran Turismo that cars such as Porsche and Lamborghini appeared for the first time, let and in the form of literally 1-2 models, and they could only get the use of cheat codes. Also in the game appeared so long-long-stayed by many players of the Formula 1.


Of course, the main difference from the first two games became an incredible picture on the screen on the screen. Cars were equipped with many smallest details, which would be impossible to portray the previous generation at the gland. Reints began to look incredibly realistic, due to reflections from the metal surface and a fully recycled lighting system.


GRAN TURISMO 3: A-SPEC has become one of the best-selling history games and diverged in 14.89 million copies.

Spin-off

In addition to the main games of the series, Polyphony Digital studio produced various additions or branches. For example, in 2001, the Gran Turismo Concept, which contains models of expensive concepts with numerous automotive exhibitions on the popularity wave of the third part. There are three versions of GT Concept dedicated to the exhibitions in Tokyo, Seoul and Geneva.

It is at this time that the studio is solved on a rather controversial step. Especially for its fans, it produces abbreviated versions of future games, as if mitigating the flour waiting for a full-fledged project. The first such "introductory version" was Gran Turismo 4 Prologue, published in 2003, a year before the release of Gran Turismo 4. The game included 50 cars and five tracks. Many reacted skeptically to the idea of \u200b\u200bselling demoralism for money, but the fans of the series of the idea did not seem so terrible, and Prologue, despite everything, was sold in the amount of about one and a half million copies.

A little closer forward, it can be noted that a pocket console received its version of Gran Turismo in 2009. The game worked at a frequency of 60 frames per second, which is very serious technical achievement For the pocket console. Despite the limited amount of UMD disk, the game contained 800 models of cars and 45 racing tracks. The pocket version of the Gran Turismo was separated by a circulation of 4.22 million copies, although it was estimated at 74 points out of 100.

Gran Turismo 4.

The development of the fourth part of the series took away from Kadzunari Yamaouta for four years instead of the alleged two and a half. Especially for the game was completely rewritten by the physical model of car behavior on the track, as what was before, Jamauti did not satisfy at all. Also, before developers, the goal was to achieve a full-fledged HD-Picture with a resolution of 1080i from the PlayStation Console. Games with support for such permission on PS2 exists only four, and two of them are designed within the walls of Polyphony Digital.


The final game included more than 700 cars from 80 different manufacturers and 51 tracks. In the fourth game series, historical cars were also presented for the first time. Thanks to the tactical maneuer with the release of GT4 Prologue, Kazunari Yamauali first managed to realize all his ideas in the game. Nothing was cut and thrown out of the final product, and the developers were sincerely proud of the new physical model, because more than 700 different parameters of the car were checked at each moment.


The fourth part of the Gran Turismo series finally began to admire professional riders, including the famous lead show Top Gear Jeremy Clarkson. Not in vain, it became, from the very beginning under the logo of the game, it was always conquered by her slogan: The Real Driving Simulator.


Especially for connoisseurs of automotive beauty, a special photoremon was added to the game, thanks to which players could make high-quality cars from different angles, and then save them or print on a compatible USB printer. The game also appeared online mode, thanks to which PS2 owners could arrange races by 6 people with a network adapter.


Despite numerous advantages, the game failed to achieve the success of its predecessors and received only 89 out of 100 possible points on Metacritic. The sale of the fourth part amounted to 11.73 million copies.

Gran Turismo 5.

The fifth game of the series appeared on November 24, 2010 and was developed for the PlayStation Console 3. Players became available for full-fledged online races, in which 16 people could take part from a variety of light. The damage system was also added to the game, which, nevertheless, was opened only as the game passes, and was not available from the very beginning. Moreover, the machine not only gets damage outside, but it can also be deformed from the inside - due to a strong impact you can get used important details and even output the engine.


More than 1000 car models, 26 countries for holding races and 71 racing tracks have become available to the fans of the series. For the first time in the history of the series, the licensed World Rally Championship, NASCAR and Super GT modes appeared. Also, a full-fledged karting was added to the game.


A spoon of concert was the fact that cars are now divided into two classes: standard and premium. This is explained by the fact that part of the 3D models was imported into the game from the previous GT4 game, and some of the models were developed exclusively for the new PS3 console with increased detail, internal salon modeling and high-resolution textures. It turned out that part of the cars looked like something from the previous generation of consoles, but the premium-car looked just incredible.


The game supported stereoscopic 3D mode, and if there is an appropriate TV, you could enjoy the entire depth of the picture. New visual effects appeared, such as dynamic traces from tires on the road, dust and new system Lighting. The physical model was significantly improved and improved, although it would seem, well, where is it better?


Numerous patches and DLC regularly corrected small imperfections of this racing masterpiece, and also added new modes, cars and more. Gran Turismo 5 secured the cult status for this game series, and also installed a new quality bar in the genre, which can exceed only Jamauti with his team. Not in vain, Kadzunari himself repeatedly stated in an interview with the press that GT5 in something will look and felt better than real riding on racing cars.


The development of Fifth Gran Turismo took more than five years and cost Sony approximately 60 million dollars. But the result was worth it, because the game was separated by more than 10 million copies, despite the average rating of 84 points from 100.

Gran Turismo 6.

In December 2013, the sixth part of the Gran Turismo series came out for the PS3 console. It was a rather strange step from Sony, because the next package of PlayStation 4 is already on sale - PlayStation 4. But, probably, a huge user base of the PS3 owners has played its role, which has more than 80 million people at that time.


The game invited users more than 1,200 cars and about 70 racing tracks. The graphic engine was completely reworked, thanks to which rendering the picture became even more smooth and high-quality. Support for adaptive tessellation, technology that significantly improves the display of textures on the screen was introduced. The game interface was also completely redone from scratch, and the download time was significantly reduced. It can be said that the GT6 game is a grand work on the errors of the previous part of the GT5 series.


Japanese tire manufacturer Yokohama fully developed a physical model of tire behavior on the race track, but it should be borne in mind that in the game for some reason the wear of these bushes is completely not taken into account. In addition to the behavior of Tire, the system of aerodynamics and physics suspension was also significantly revised.


As a pleasant bonus, GT6 buyers got the opportunity to free download additional game mode, allowing them to feel like a legendary Brazilian Rider Airton Sennaya and step by step to survive all the key points of his career.

IN new game It was decided to abandon the dubious system of accumulation of experience points and levels, so players in the presence of the required amount of funds can buy any car at any stage of the game. Many car models from GT5 have been modified from the category "Standard" to the category "Premium-Auto".


It is too early to talk about the success of the sixth part of the series, but one thing is clear: Kazunari Yamauti is currently developing a seventh game for a powerful PlayStation console 4. Surely the Master will be surprised us once again and demonstrate the fact that there is no limit to Japanese perfection.


Kadzunari Yamauti in free from the development of games Time takes part in the real automotive races of Japan and Europe, including 24-hour endurance races. And once he admitted in one of the interviews, which periodically participates in illegal racing on motorways near Tokyo. It is also a collector of sports cars, and in his garage you can find a lot of amazing sports cars, from the names of which many car enthusiasts sweep in saliva. Here are just some of his personal cars: Nissan 350z, Nissan GT-R, Nissan Z33, Honda S2000, SL55 AMG, PORSCHE 996 GT3, Ford GTS. Many cars give him the manufacturers themselves as a sign of appreciation for fruitful multi-year cooperation.


The Gran Turismo series has become not only the most successful for the Sony gaming publishing house, because its circulation has more than 50 million games sold, but also won the hearts of millions of players, which built it in the cult status among professional car drivers, amateur motorists and ordinary gamers.

Attention! Competition!

So, it was time to compete for prizes, dear readers. I hope that you honestly read all the above material, and not just wondered the page to this section.

Today we will play among you three sets of collective press whale GRAN TURISMO 6 game for the PS3 game console, which was released specifically to the 15th anniversary of this game series. The prizes of us kindly provided by Sony. And, believe me, the best gift for lovers of the Gran Turismo series is difficult to imagine.


This press whale was released by a limited circulation of 2600 copies and is considered very rare, because they gave it exclusively elected journalists. From behind, its sequence number is applied to each box in general circulation. Packing made of thick cardboard decorated with a stereoscopic image of a racing car.


The kit includes a disk copy of the Gran Turismo 6 game, a large color poster, a badge with a description of the game management and a link to additional materials for journalists, a notebook in leather binding and a large metal coin with a symbols of the game, as well as code for obtaining 1 million game loans To acquire new cars. Actually, you can see all this in the photo just below.


And now more on the contest conditions. Competition we will have creative, but with the inclusions of social elements. But first things first.

  1. To participate in the competition, the first thing you will need to go to the official Facebook page PlayStation

Gran Turismo is available both on UMD and in the form of digital download via the PlayStation Store. The game has more than 800 cars. Bugatti Veyron and Chevrolet Corvette Z6 are also available in the collectible edition, which are not available in the standard edition. For the first time in the series Gran Turismo, cars from Lamborghini and Bugatti appeared. Ferrari exotic machines are also available. The game does not have a car damage model. In total, there are 35 tracks that can be held in both directions. Gran Tourzmo on PC download torrent for free in Russian.

Unlike the open and free map of the world in Gran Turismo 4, in the portable version you need to complete the driver's missions. Gran Turismo has a new car purchase system. Multiplayer on 4 people through ad-hoc. Online component works through free program Adhoc Party for PlayStation Portable, which will need to download on PS3. During an interview on the E3, it was tamed that the tracks present in the game were taken directly from Gran Turismo 4 and Tourist Trophy, while the physical engine is based on such from the Gran Turismo 5 Prologue.

Additional machines and tracks will not be added as a DLC.

Development

For Polyphony Digital, to fit full-scale Gran Turismo on PSP was problematic. The chief designer of the series, Kadzunari Yamauti stated that the main problem was to fit the game in such a small amount of memory. But he also said that the game will go 60 frames / sec. And take only 1 GB.

Delay

Initially wearing the name Gran Turismo 4 Mobile, the game was to be the flagship in the PlayStation Portable Game Line. Long development period and numerous game delays made many people doubt the game. Download game Gran Tourism 1 through torrent to computer for free.

The initial release date was to be April 2005, but the game was absent at the Tokyo Game Show 2004 exhibition, and subsequently on E3 2005, a year after his announcement. At the end of 2005, Sony Computer Entertainment said that the game will be released somewhere in 2006. Despite the lack of news practical whole 2006, Kazunari Yamautui assured that Gran Turismo for PSP is still being developed.

In April 2008, Yamauti said that the development of Gran Turismo 5 for PlayStation 3 "took much more time and labor than we were initially", and that the release of the PSP version in 2008 is unlikely.

After a five-year delay, the game was shown during the Sony conference on E3 2009, June 2. The release date October 1, 2009 coincides with the launch of PSP GO (announced on the same conference).

Yamauti commented on numerous delays in that Polyphony Digital was very busy with the release of Gran Turismo 4, Tourist Trophy, Gran Turismo HD and Gran Turismo 5 Prologue during the development of Gran Turismo. The company also refused to transfer the game to the development of another studio, calling such a step "unacceptable". At a certain stage, Yamautui assumed other names for the PSP version, such as Gran Turismo Spyder or Gran Turismo Portable, but decided to call it just "Gran Turismo", because he wanted to understand people that it was "full Gran Turismo " Grand Tourism game download torrent on PC.

In 2019, we hope to see the continuation of the popular Games of Gran Tourismo.

History of the game

The first game series developed in the distant 1997 Studio Polys Entertainment (now - Polyphony Digital) for the PlayStation game console. This part neatly settled between the genres of arcade and the simulator - and, I must say, it is excellent on these two chairs. In arcade mode, the player chooses a car of one of the brands: Aston Martin, Honda, "Nissan", and others. For each auto available to its improvement system. All 11 racing trails are fictional. Realistic mode allows you to build a career: Initially, the player has 10,000 money to which you can buy a used car, get a license and drive until you become a champion. Well, or until you break. The game received excellent feedback from critics and diverged a huge circulation.

In 1999, the second part was published. It has already 27 trails and the ability to choose from 650 cars. At the time, it was just a gigantic project. To parts of the fleet, you can access only with the help of cheat codes, some well-known brands of cars are not presented at all, in addition, due to accelerated development, there were many bugs in the game. But it did not scare up users - the second part was not less successful than the first.

In July 2001, the PlayStation 2 platform comes out Gran Turismo 3: A-SPEC. Compared to its predecessors, there were much less machines - only 150. But what! The graphics became much more realistic, more diverse music appeared. Players could choose the race for themselves: short for beginners, many hours of races - for fans of simulators, rally competitions. In the races now there was an opportunity to win the Formula 1 car. And again the game has won all sorts of titles and rewards.

GT4 reached Japan in 2004. She was very expelled because of the opportunity to play online, the development was delayed, and at the end of the promised online component was completely removed from the release. But in the game, 728 cars appeared in excellent graphics, more than 50 tracks, including real, very complex racing tracks, and new "Priesges" to improve machines. Cars realistically behave on the highway, which confirmed the leading Top Gear Jeremy Clarkson, who tested the game before her wide exit. Again, Cadzunari Yamauti and his team celebrated success - players and critics were pleased.

Gran Turismo 4 Online, by the way, still came out, but limited edition and only in Japan and South Korea.

On October 1, 2009, Gran Turismo (PSP) arrived on sale - this is the old good GT4, converted to the Pocket Gaming Console PlayStation Portable. True, the number of machines in it increased to 830, and the number of trails, on the contrary, decreased to 35.

Gran Turismo HD is already designed for PlayStation 3, it could be downloaded for free in anticipation of the fifth part since 2006.

Gran Turismo 5 Prologue with two updates added to the classic GT network mode designed for 16 people and new vehicle pumping options.

GT 5 gave the player with the ability to choose from 1031 cars, the game for the first time was taken into account damage to the machine and weather conditions, as well as the time of day.

On December 6, 2013, racing fans saw Gran Turismo 6, with 1,200 cars, and special tracks. Under certain conditions, you can ride even in the moon.

In general, this exciting series of races, which causes players around the world to wait for the continuation. Fans acquire expensive raids with renovation, which strengthen the realism of what is happening, and even buy new gaming consoles. In any case, this is not the game that you can go, drinking a cup.

This game came out on October 18, 2017 and need to look at it better, because it certainly present elements of the GT 7 expected by us.

In a new autosimulator there is no career regime, but it is trying to equalize in the rights of real and virtual riders. To begin with, on this thing, you can really learn to drive a car - especially if there is a virtual reality helmet, pedals and steering wheel. And this is bad news for those who do not understand anything in driving: it will have to learn a long time, and while you will not surrender tests, you will not be allowed to races. And after passing all exams, you can start participating in daily races. For their passage, the player receives the ranking points, with time new tracks and cars become available.

This part of the series is beautiful, but not for newcomers: the poor women who never sit down behind the wheel will have to be tight. In addition, for complete happiness you need to buy expensive accessories: steering wheel, helmet, pedals. However, the race is the genre that the technology of virtual reality gives an irresistible charm. And Gran Turismo Sport champions will be awarded along with real riders: winners will receive certification in the International Federation of Motorsport.

According to the latest information, the game is in development, and we will see it no earlier than 2019. What should we expect? First, graphics and physical model Gran Turismo Sport and the same careful driving training. Secondly, adding a career mode. Without it, GT is not complete. Surely the accompanying accessories will be improved: steering wheel and virtual reality helmet. Perhaps we will show new cars and tracks, and the machine damage model will become more realistic. Kadzunari Yamauali has never let down the fans of races, let's hope that this time the creators of the game will work for glory.


PlayStation 2.
PlayStation 3.
PlayStation Portable. The first game

Gran Turismo. (GT.) - A series of racing video games developed by Polyphony Digital for PlayStation Gaming Consoles, PlayStation 2, PlayStation 3, PlayStation Portable. Producer of all games of the series is Kadzunari Yamauti.

The series of the series received recognition in many ways due to the detailed imitation of driving licensed cars. Each machine is controlled and sounds like its real analogue. Car tuning is also realistic, the suspension settings affect the handling the same as in real races. Although games have arcade regime, but the series acquires their depth simulation modeconducted by a player through a gradually complicated series of races, while at the same time increasing his skills, allowing you to earn gaming money and increasing car park.

As of June 2008, the total circulation of games of the Gran Turismo series amounted to 50 million copies.

Games

Gran Turismo.

Gran Turismo 4.

Gran Turismo 4. (GT4) was released to /, possessed 728 cars and more than 50 tracks (including Nürburgring), and significant additions of installed spoilers, nitrogen rushing, photo mode, the ability to AUTO-Drive called "B-SPEC", and supporting high-definition video. The originally intended online component of the game was not turned on.

Gran Turismo 4 Online

Gran Turismo (PSP)

Gran Turismo (PSP) It was assumed to the ported version Gran Turismo 4. For PSP. Initially, the game should have come out with the release of PSP, but numerous delays postponed this period until October 1, 2009. From key features of the game, the ability to transfer earned cars in full version GT5..

Gran Turismo HD.

Gran Turismo 5 Prologue

Gran Turismo 6.

Gran Turismo Sport

An independent game that is not a number of part or a prologue to it, announced on October 27, 2015 at the Paris Game Week computer game exhibition exclusively for PlayStation 4. The game will enable the players to participate in online competitions that will be held all year round under the auspices of the International Motorsport Federation in those The same days and on the same tracks as the stages of the real world championships.

Shielding

In July 2013, the representative of Sony confirmed the rumors survived in the media that the company was working on the screening of the game.

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An excerpt characterizing Gran Turismo (series of games)

Berg smiled happily. Graph, and for him and guests went to the living room.

There was a while before the dinner, when the gathered guests are not starting a long conversation in anticipation of a call to a snack, and at the same time consider it necessary to move and not be silent to show that they are not at all impatient to sit at the table. The hosts look at the door and occasionally overloaded among themselves. Guests on these views are trying to guess who or what are still waiting for: an important late relative or a kushan, which has not yet looked around.
Pierre arrived in front of the dinner and awkwardly sat in the middle of the living room on the first chaser, tanning to the whole road. The countess wanted to make him talk, but he naively looked at his glasses around him, as if looking for someone, and summarizedly answered all the questions of the Countess. He was shy and one did not notice it. Most of the guests who knew his story with the bear were curiously looked at this big fat and humble person, a bewiered, as he could have such a kit and a modest to make such a thing with a quarterly.
- Have you recently arrived? - I asked him the Countess.
- Oui, Madame, [yes, madam,] - he answered, looking around.
- You did not see my husband?
- Non, Madame. [No, madam.] - He smiled at all right away.
- You seem to have recently in Paris? I think very interesting.
- Very interesting..
Countess looked at Anna Mikhailovna. Anna Mikhailovna realized that she was asked to take this young man, and, hurried to him, began to talk about her father; But just like a decanter, he only answered her with monosyllast words. Guests were all busy with each other. Les Razoumovsky ... CA A ETE CHARMANT ... Vous Etes Bien Bonne ... La Comtesse apraksine ... [Razumovskiy ... It was amazing ... You are very kind ... Countess Apraksin ...] heard from all sides. Countess got up and went to the hall.
- Mary Dmitrievna? - Her voice heard from the hall.
"She's the most," a rough female voice heard in response, and after that, he entered the room of Mary Dmitrievna.
All young ladies and even ladies, excluding the oldest, stood up. Marya Dmitrievna stopped at the doorway and, from the height of his fat body, holding his high-year-old head with gray letters, looked around the guests and, as if drunk, recovered the wide sleeves of his dress. Marya Dmitrievna always spoke Russian.
- Birthday dear with kids, "she said with his loud, dense, overwhelming all the other sounds in voice. "You're that, old sinewoman," she turned to the count who kicked her hand, - tea, miss Moscow? There are no dogs to drive? Why, father, do, this is how these birds will grow up ... - She pointed to the maidens. - You want - do not want, you need to search for grooms.
- Well, what the Cossack is mine? (Marya Dmitrievna Cossack called Natasha) - she said, caressing Natasha's hand, approaching her hand without fear and fun. - I know that the potion of the girl, and love.
She pulled out of a huge Ridiculy yakhontary earrings with pears and, giving them a birthday girl and dodged Natasha, immediately turned away from her and appealed to Pierre.
- E, E! kind! Look here, "she said to a quiet and subtle voice. - Look, courtesy ...
And she grunkly dried the sleeves even higher.
Pierre approached, naively looking at her through glasses.
- Come, come, kindly! I and my father, then one of your truth said, when he was in the case, and I would tell you too.
She was silent. Everyone was silent, waiting for what will happen, and feeling that there was only a preface.
- Good, nothing to say! A boy is good! ... Father on Odra lies, and he is amusing, the quarterly ride puts on the bear. Ashamed, the father, ashamed! It would be better to go to war.
She turned away and handed his hand to the count, which barely retainted from laughter.
- Well, what, to the table, am I tea, is it time? - said Marya Dmitrievna.
Ahead went the graph with Marya Dmitrievna; Then the Countess, which the Gusar Colonel believed, the necessary person, with whom Nikolai had to catch up with the regiment. Anna Mikhailovna - with chinchin. Berg gave hand faith. Smiling Julie Karagin went with Nikolai to the table. For them, there were still other couples, stretching throughout the hall, and from behind everyone children, governers and governess. The waiters stirred, the chairs trembled, the music began to play, and the guests were located. The sounds of homemade music collections were replaced by the sounds of knives and forks, a dialect of guests, quiet steps of waiters.
At one end of the table at the chapter sat countess. On the right of Marya Dmitrievna, on the left of Anna Mikhailovna and other guests. At the other end, a graph was sitting, on the left of the Gusar Colonel, to the right of the shins and other guests of the male. On one side of the long table, youth older: faith next to Berg, Pierre near Boris; On the other hand, children, governers and governess. The graph because of the crystal, bottles and vaz with fruit looked at his wife and her high cape with blue ribbons and diligently poured wine with his neighbors, not forgetting himself. Countess as well, because of the pineapples, not forgetting the duties of the hostess, threw significant views on her husband, whom Lysin and the face seemed to her, their redness sharply differed from gray hair. At the lady end there was a uniform leptan; On male, voices, especially the hussar colonel, who ate so many and drank, were heard louder and louder, which ate so much and more and more that the graph had already put it as an example to other guests. Berg with a gentle smile spoke with faith that love is feeling not earthly, but heavenly. Boris called the new friend to his friend of the guests at the guest table and looked around with Natasha sitting against him. Pierre said little, looking back new faces and ate a lot. Starting from two soups, from which he chose a la Tortue, [Turtle,] and Culebs and to Ryablikov, he did not miss a single dish and a single wine that the butler in a wrapped bottle was mysteriously torn out of the shoulder of a neighbor, sentencing or "Dray Madera, or "Hungarian", or "Reinwine". He substituted the first one of the four crystal, with the vensels of the graph, a glass that stood in front of each device, and drank with pleasure, everything with a more pleasant look at the guests. Natasha, who was sitting against him, looked at Boris, how the girls of the Thirteen years were looking at the boy, with whom they had just kissed the first time and in which they were in love. This very look at her sometimes appealed to Pierre, and he, under his look, this funny, lively girl wanted to laugh himself, not knowing what.

In anticipation of the seventh part of the legendary Gran Turismo racing series, let me plunge into the history of this game, and where did it all start?

The phrase of Gran Turismo is known to everyone without eliminating car lovers. On the one hand, the class of high-speed cars is called, and on the other, it is the name of the cult series of racing games for the consoles of the PlayStation family. Today I will tell you how this legendary series of games was born. Among other things, fans of the Gran Turismo series of games will be able to participate in creative competitionwhose conditions are set out at the end of the material.

Prehistory.

It all started in 1994, when Polys Entertainment, a small developer team inside Sony Computer Entertainment Worldwide Studios, released the Motor Toon Grand Prix racing game for the Sony PlayStation console. Supervised the development of the game then another unknown Japanese Game designer Kadzunari Yamauti. The main purpose of the developers was to create a game, realistic simulating behavior of cars on the highway, while the gameplay was supposed to remain tightening and cheerful, which was promoted by a cartoon chart created by the popular Japanese artist Sousumi Matsushita.

« At that time, we did not try to recreate one hundred percent reality on the TV screens. Just wanted these tiny machines at least remotely felt like real in terms of management. Car suspension was physically chemmed, so we managed to simulate dynamic forces applied to cars when entering turns"Decades later shared Kadzunari Yamauti.

It should be noted that Kazunari Yamauti from 4 years of age was fond of cars, and also dreamed of creating computer games, but he received a diploma on accounting. In his free time, Kadzunari created a presentation for various automotive companies in Japan, filmed amateur films and studied programming. In 1992, he got a job in Sony, where he was entrusted to the development of video games. That is why the Motor Toon Grand Prix project was very important for Yamaouta.

The Motor Toon Grand Prix game came out on November 16, 1994 and received an estimate of 27 out of 40 points from the authoritative Japanese edition of Famicom Tsushin, now known all over the world as Famitsu. For a debut game - this is a very good assessment, so the Polys Entertainment studio immediately started developing the sequel - Motor Toon Grand Prix 2. True, Cadzunari himself, Jamauti, considered the game too "raw product", because the leadership rustled him with the development, because of what From the part of ideas had to refuse. Since then, the game designer has given myself a word Never again not produce a flawed product on the market.

Players had to taste the game in which the cars behaved on the highway so realistic. This distinguished her from numerous arcade games in which the car was subordinate to some completely incredible physical laws in favor of entertainment and ease of management. The continuation of Motor Toon Grand Prix was published in 1996, and even was released in the West, despite the fact that the first part of the game was sold exclusively in Japan.

Gran Turismo.

Despite the fact that Kazunari Yamauali finally could develop video games, he still dreamed of creating a simulator who would differ not only to realistic physics, but also a stunning graphics capable of transferring all the beauty of racing cars on the TV screen. Such a game would be equally attractive as for professionals who value realistic management in simulators and for ordinary players who are simply used to getting pleasure from games.

With these thoughts and numerous sketches of Yamauti, he turned to the boss, after which he was allowed to develop their own game. True, the management of the company very carefully reacted to such an unusual project and allocated the developers team a rather modest amount of resources. So began the development of the very first game of the Gran Turismo series.

Above the game worked completely tiny to the current standards, a team of developers, at different times there are from 7 to 15 people. For comparison, teams, numbering hundreds and thousands of people work on modern games. The process moved very slowly due to the lack of financing and human resources. The game was developed in parallel with two parts of Motor Toon Gran Prix, so Yamauti burst between two teams, trying to pay attention to all their projects at the same time. The creation of the first game of the Gran Turismo series was required for five years.

« It took us five years. It seemed to us that this development would not be the end and the edge. I woke up at work and poured at work. When it got cold in the office, I understood that winter had come - so I was disoriented in time. At home I spent only 3-4 days a year"So Yamauti recalls the game development process now.

The game went on sale in Japan on December 23, 1997. In Europe and North America, it appeared on May 8 and 12, 1998, respectively. Critics rated the game very high, and its average estimate on the Metacritic portal is 96 points out of 100 possible. To date, 10.8 million copies of the game were implemented throughout the world.

Despite the fact that the game has developed a tiny studio, this project has become a real breakthrough in the world of automotive simulators. In addition to the uncomplicated arcade regime, the game offered to users the simulation mode (the mode was called Gran Turismo in the European version of the game), in which the player had to build his driver's career, receive driver licenses, participate in various competitions, and to buy and improve their prizes and improved funds. By the way about cars: there were no many of them in the game, and 140 options, which for that time is just an incredible number.

The game brought a lot of new elements to the genre. For example, it was the first simulator that transmitted sensations from different road coverage with the vibration of the DualShock game controller. All cars in the game were carefully recreated on the basis of really existing ones. Sony had a pretty to upset to buy licenses for their use of the largest automotive concerns. Yamautui carefully examined every car, together with his team he studied his behavior on the track, made numerous records, photos and notes, after which a virtual copy of the car for the game was created. 11 game automotive tracks were also created on the basis of actually existing racing tracks.

For your time, the game looked and felt just incredible. According to developers, Gran Turismo has involved in about 75% of the available resources of the PlayStation console. Especially beautifully looked rebuilding reservoirs, shot by virtual cameras from different angles and demonstrating cars in their entirera. Many gamers still remember days and nights spent on this game with warm feelings.

Separately, it is worth emphasizing the sound support of the western version of the game, which included tracks of such famous music teams and musicians, like Chemical Brothers, Blur, Placebo, Garbage and David Bowie. The soundtrack of the Japanese version of the Gran Turismo was written by Japanese composers Masahiro Ando and Isamo Ohira.

Thanks to the successes of the Gran Turismo game, the Kadzunari Yamauti team was finally highlighted in a full-fledged subsidiary and became called Polyphony Digital. Kadzunari himself got access to unlimited resources within the company, as well as so long-awaited independence from the bosses. His enthusiasm demonstrated the Sony leadership that one person with a big dream is also an army.

Gran Turismo 2.

The success of the first part of Gran Turismo led to the inevitable start to develop a sequel. Yamauti sought to improve the second game in all directions. But the bosses set such short time before him, that the game had to create in a huge hurry. Thanks to this, a rather raw version of Gran Turismo 2 came to the store shelves in 1999, part of the discs with which had to withdraw from the sale due to the presence of serious bugs.

Nevertheless, Gran Turismo 2 became largely better than the first game. Players have become available 650 cars and as many as 27 racing routes. Also appeared the opportunity to participate in the real rally championship. Otherwise, the game was similar to his predecessor: Game Play, a physical model, a graphic component - all this practically did not change. Serious changes were touched only by the system of simulation of the brake system of cars, which is why it began to behave more naturally. In addition to short races, many hours of endurance races appeared in the game. And one more difference from the first part was the fact that the game was released on two disks. This made it possible to logically divide the arcade and simulator modes, and also accommodate even more musical compositions on CD.

The average assessment of Gran Turismo 2 was 93 points out of 100. To date, 9.37 million copies were sold.

Gran Turismo 3: A-SPEC

In April 2001, the third part of the series was developed for the new PlayStation Console 2. The Polyphony Digital Studio began to cooperate with Logitech, which resulted in the appearance of a special GT DRIVING FORCE gaming power steering wheel that supports feedback and designed specifically to work in Configure with Gran Turismo 3.

Due to the fact that the graphic component was completely recycled since the first PlayStation, only 185 car models were included in the game. But for the sake of such graphics beauties, this game could be forgiven absolutely everything.

Game automobile stores were divided into countries and manufacturers, thanks to which it became much easier to look for the necessary car. It is important to note the fact that it was in the third part of the Gran Turismo that cars such as Porsche and Lamborghini appeared for the first time, let and in the form of literally 1-2 models, and they could only get the use of cheat codes. Also in the game appeared so long-long-stayed by many players of the Formula 1.

Of course, the main difference from the first two games became an incredible picture on the screen on the screen. Cars were equipped with many smallest details, which would be impossible to portray the previous generation at the gland. Reints began to look incredibly realistic, due to reflections from the metal surface and a fully recycled lighting system.

GRAN TURISMO 3: A-SPEC has become one of the best-selling history games and diverged in 14.89 million copies.

Spin-off

In addition to the main games of the series, Polyphony Digital studio produced various additions or branches. For example, in 2001, the Gran Turismo Concept, which contains models of expensive concepts with numerous automotive exhibitions on the popularity wave of the third part. There are three versions of GT Concept dedicated to the exhibitions in Tokyo, Seoul and Geneva.

It is at this time that the studio is solved on a rather controversial step. Especially for its fans, it produces abbreviated versions of future games, as if mitigating the flour waiting for a full-fledged project. The first such "introductory version" was Gran Turismo 4 Prologue, published in 2003, a year before the release of Gran Turismo 4. The game included 50 cars and five tracks. Many reacted skeptically to the idea of \u200b\u200bselling demoralism for money, but the fans of the series of the idea did not seem so terrible, and Prologue, despite everything, was sold in the amount of about one and a half million copies.

A little closing ahead, it can be noted that the Pocket PlayStation Portable Playstation Portable received its version of Gran Turismo. The game worked at a frequency of 60 frames per second, which is a very serious technical achievement for the pocket console. Despite the limited amount of UMD disk, the game contained 800 models of cars and 45 racing tracks. The pocket version of the Gran Turismo was separated by a circulation of 4.22 million copies, although it was estimated at 74 points out of 100.

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