Dragon Age: Inquisition - Walkthrough: Storyline - whispering softly (Way of Magiv). Dragon Age: Inquisition walkthrough

Dragon Age: Inquisition - Walkthrough: Storyline - whispering softly (Way of Magiv). Dragon Age: Inquisition walkthrough

It's a task to turn off the possibility of further spivpracis with mages. Prote, you can see the recognition of zustrich in the village of Redcliffe.

For vikonanny you need 15 points of Vpliv. Recommendations rіven vіd 4 to 7.

The first thing to do is to sell all the non-essential inventory and prepare the order.


For the sake of Cullen, let me know what Lord Shukach is going to citadel Terinfal. Leliana and Josephine propagandized to enlist the support of the noble nobles of Orlais, and they themselves would invite the lord of pets to the negotiations.

Arriving at the citadel, a representative of the aristocrats Esmeral Abernash and Cullen's informant Ser Barris were sent to us.

The first time you go to the zustrіch you will be asked to preach the vikonati ritual. It is necessary to raise the ensigns of the Church, Ferelden and Templars in order of importance. You can’t have a pardon, but you can evaluate your companions, in any case, you can act.

For a place for himself, Lord Lucius sent the captain of the Order, who guessed his name senior, Attack your zagіn.

In one of the rooms under the castle you can see the Amulet of Sili for Cassandri.

Breaking through the ranks of the obsessed red templars we know Lucius Korin, otherwise those who hove under him ... win the inquisitor and rule in the light of Tin.

hello demon in the desire to become a Visnik, with illusions and shepherds, we give our past, today and future.

Ale, the good-natured spirit of Cole comes to the rescue, and he gives encouragement and moral encouragement.

In the course of the passage, you can vikonati on a daily basis demonic dogma, Knowing the three secrets of Nathnenny. Secrets give a good increase to the main characteristics.

Ignite the torch for help veil fire more at four points on the location. If you lean on the vіdobrazhennі inner courtyard of Terіnfal. Try not to stumble, otherwise the creations will beat you out of nowhere. The demon will try to move into your body, but if you know of failures, the Darkness will rise. Zadrіst having shown his right disguise, hovaєtsya behind the barrier of dependence.

Ser Barris prophesies to repair the change by adding the building of the templars, but for whom you need the help of veterans and a supply of clean lirium. You can see them in the chambers on the side of the hall. If you enter through one of the doors, you will see for an hour. It will be necessary to turn around before the powers to seize the Head Hall are not exhausted. Turning your skin once, you can hit the attack. Until then, with skin turns, you will have less than an hour to change in the chambers.

You can get back on the cob in the upper room, help two veterans and recover the lirium. Turn to the hall above, lower down and help the templars. Then, having replenished the stock of sill, go to the officers' quarters. For a skin-skinned veteran, I’ll get the hell out of the hall.

On both sides there is a secret room, in a yak you can have a drink after breaking through the wall as a warrior.

As only the Templars take it to the bar'er, they begin to become obsessed through it.

The barris is alive as if the hall did not fall below half.

Before the upcoming battle, don't forget to stock up on the brazier for evil.

The behavior of the boss is similar to the demon zhakh. Parallel to the wines, inflict remote shkodish magic on the spirit. If one's health is reduced to a singing level, I will cry out to help and take the form of a dark position (to lay low in the class of the main character).

Cole will also fight, zavdayuchi shkodi daggers.

Having won the victory and having taken the dagger Zuhvalіst with other trophies, timidly important choice. If you want to establish the Order and put a new union with it, or you want to dissolve the Order, having accepted the Templars under the new ear of the Inquisition.

Fallow in the face of the adopted decision, your radniks will take it differently.

Right on the command table, Cole will appear, following you from the citadel itself, and asking to accept Yogo into your team ...


Next task:

Computer game in the RPG genre, the third part of the series dragon age, Bula is broken up by the Canadian company BioWare. The monitor is Electronic Arts, released on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the first part of the world Thedas plunge into the abyss of international wars and political intrigues. Crimea, in different points of the world, invincible divisions are opened, which allow the demons to penetrate Thedas. The head hero takes away the mark and after the closing of dekilkoh breaks in Church of the Holy Ashes otrimu kerіvnitstvo Іnkvіzitsієyu, schob vikoriniti vinik chaos.

Captain of the Zalivny Bikov

After the completion of the task of the main storyline " The trouble has not passed»At the exit from the church into the frosty porch of Visnyka, the soldiers Cream, Yakiy conveys to the main character the message of his captain. Warrior Kunar Zalizniy Bik is propagating to thrive on the Stormy Birch. The camp of the protagonist checks the essence of the robbers, in which the fate of the members of the organization " Bikov". Dali, after a small rozmov, as a result of which the main character should praise the decision about hiring Bik and his soldiers.


defenders of justice

templars went from Val Royom and do not want to negotiate, it is necessary to accumulate influx (15) and go to Terinfal citadel. Moreover, if the choice of the main character falls on the Templars, then it is impossible to practice with the magicians of the Inquisition. We go to the location of the Citadel and rush to the gate, we move out barris and consumed at the inner door. Dali, Vіsnik lie down vikonati small ritual, Having set the priorities among the people, the templars and the Inquisition (Abernash preaches to ignore the powers of the Lord-Shukach).


However, the deputy of the negotiations of the main heroes of the check landing Chervonikh Templars (simply Templars repair opir chervonim, by themselves, having taken the side of the Inquisition). After the cleansing of the kіmnati, Visnik and Yogo people had a chance to break through the ranks of the enemy and leave the Citadel. Having cleared the lower barracks, the main hero sips at the inner door (I will check again for the chervonim of the templars).


Having risen to the Church, Visnyk zustrіchaє Lord-Shukach Lucius Korina, Yakiy at that time had long been possessed by the demon Zazdrosti. Charms are choking on Visnik, now it's up to you to outwit the demon by casting spells. After the unfortunate blubber of the middle of the illusions, the main character is stunned by Cole, which helps to pass through the sprat crossing.


In one of the chambers, Cole's sound is anew, which is an indication for the opening of the leak. it is necessary to win veil fire and burn braziers in other prison cells.


Dali, the main hero is dragged into the forest, at this stage, Visnik will be followed by the primaries, Zadrіst is trying to reconcile the main hero in the inevitable pile of demons.


Let the fox of Visnik have a meal at the inner door citadel Terinfal, To vibrate, it is necessary to go to the church (earlier the main hero of the templars was on the same route).


In front of the gates of Vysnik zustrіchaє demon at the wet image, after a small squabble between Cole and Zazdrіst, the demon leaves the body of the head character and hovaetsya at the inner chapel of the temple, vodkrivayuchi tim, hto alive the templar in his day.


The demon in the form of Lord-Shukach destroyed the entire command warehouse chervonim lirium. barris to ask the Inquisition to rozshukati quietly, that the lieutenants survived and the undestroyed reserves of lirium, so that the Templars could break the bar'єr and close the dark portal. As long as the flagship heroes will win their mission, the Templars will stream the demons. Under the hour of poshukiv, Visnik, with his corral, can turn to the main hall and give help in the wretched demons. Let's leave the Great Hall and let's go to upper barracks, Cleansing the city and revealing two lieutenants. Farther, turn to the hall and help the templars in the demons' downfall (as long as you are in the hall, the forces of the templars will be inspired).


Far away, virushaemo in officer quarters, In one of the kіmnat the main heroes know the bust of Empress Selina. At the house, the key of the Lord-Shukach is revealed, and a warehouse of lirium is revealed in the prism nearby (on the first version, there is a red and spattered lirium, on the other, in the shovantsi, you can detect the splendid lirium, which you ask for Barris).


Rising to the fortechnu wall and ryatuemo the remaining lieutenant, farther, turning to the Great Hall and assisting the templars in the demons' aggravation (in times of need, in the hall there is a box of zills).


We speak with the face of Barris, the Templars begin the ritual of destruction bar'er, Head of the main heroes - liquidated demons and red templars, like to appear from the bar'єru.


Nareshti, Visnika points out hello in the sacrificial chapel. The demon can change his gaze and call to the aid of the red Templars (at that hour, the demon himself is hovering behind the bar). So Zazdrіst vikoristovuє cry, a kind of lakaє vsіh, hto stand a charge (in a different way, Zazdrіst is similar to the demon Jahu). In this battle, Cole will help you.


After the victory turned to the templars, Vistnik followed the share of the order. Lose them in the capacity of a nearby organization and free allies, or let them go and join before the Inquisition, forfeit the Templars (in this passage, the Templars are depleted in the capacity of a nearby organization, give a decision to sue Solas, proteo and other members of the penitentiary).


Turning to the Frosty porch, in the command post, the zustrich of Visnik and Cole is commanded, the NPC prophesies his help in closing the Gap (having deprived Cole in the camp, we will condemn Cassandri). Part of the cycle Walkthrough of Dragon Age: Inquisition

Key words: Dragon Age Inquisition barris

Heavenly wrath

Let's watch the video. Directly behind Kassandra until I burst, sometimes falling on my knees in the face of unbearable pain, like a heartbeat. The place to collapse and we’ll cross the first enemy, in front of it we’ll raise our first armor (there will be a handrail with the bridge’s lanes and lie down in the character’s class). Deal with the demons and after a short break, break through until you make a path, killing a couple of demons. At the outpost of the future, Varrik and the elf - a leader named Solas, who victorious our hand with a mark, to close the gap. After the dialogue, break through.

In an offensive battle, you must have a tactful camera and learn from it. Deal with demons. Don't hurry up to go upstairs. As soon as possible, spend two budinki and go to the last end of the krizhany lake. If so, you can go to Zustrich with Leliana to discuss further activities. The guard with the outpost will have a different opening. Drive in demons and close yoga.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

At the outpost, after a small skirmish with a clerk from the Church, it is necessary to swear, but to work further. Go through the mountains or just go with the soldiers? Retail is less than one. As you go through the mountains, then you turn the soldiers, as if they go against the demons. And so everything is the same - make your way through the demons, close the curtain and come to the majestic diri in the sky, where you happen to fight with the barefoot.

pride demon

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

We will have to fight with tsim bosses. It is poured in from the Hanging and the bar'єr of the demon is known. Now you can beat the wine and yogo. If your health is up to 75%, then call a couple of demons to help and restore your shield. Deal with them, and then re-mimicking the boss, knowing him to be indulgent for help injecting Zavisa. Such a trick will still turn out to be 50% and 25% health. After defeating the boss, push on Rozriv and marvel at the video.

The trouble has not passed

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

We are going to Pritulok. We see from the house. On the street, there will be hoardings of NATO, as if we were respected by Visnik Andraste. Let's go to the church on the border with Kassandra. Chancellor Roderick and swindler Kassandra will meet in the middle. Need to fight, Kassandra virishuє revitalize the inquisition.

Now you need to walk along the Prytulka and get to know її sacks at the hour of the side task “Better of the Best”. If so, you can turn around to the church and take up the first task. To acquaint us with our guards and ask for the command to the table to take the first task. We go to the side of Ferelden and choose the quest "Discovery of the Inner Lands" for 1 point. Here we will need to help mother Giselle, as she asked Leliana to help us.

internal land

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Rozvіdnitsa introduce us to the course. We go down to the Crossroads and help our soldiers to get through the magicians and the Templars. On a sign of sympathy for helping out, give joy to the drive of the priestess and please see Val Ruyan. For whom we need to score 4 points in return.

We speak with Corporal Vail on the hillock and take a short call about the situation in this location. You need to look at the guard Dennett and ask for horses for the Inquisition, and then you can take on the side tasks, build up the flow and gain good fortune for Val Ruyan.

Val Ruyan

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of operation: 4 points in return.

Go to the strategic map and choose the side of Orlais, then emboss it on the plot and start yoga. At the city, read all the signs instructing you to Stout and go to the center of the square to listen to the churchmen. To interrupt the Templars, like to hit one of the ministers of the church and hang out in disgrace before the Inquisition. Remember Cassandra that things are not clean here.

There is nothing for us to do here, so let's go. At the exit from the place before us, the supreme sorceress Fiona will turn up and ask Redcliff for negotiations with the magicians.

By secret

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

We turn to the back and discuss the possibility of a magical union with our guardians. Let's rise in price to the Inner Lands and let's go to Redcliffe. On the way to the village, demons descend and the curtain is closed. After whom we enter the gates and hear the sound of our soldier. It looks like nobody checks us here.

Go to the tavern and listen to Fiona. Vaughn say that in Val Ruyan її did not exist and that the magicians already swore allegiance to Tevinter. In the middle of the journey, the Tevinter master Hermione Alexius with his son will appear. Let's move on to Yogo Sin to pretend to be ill, to bring your dad out of the tavern and give us a note.

Directly for the sake of the note and let's go to the church. There will be a magician to fight demons. Helping you to appear like demons, and then we will close the curtain. The mage's name is Dorian and win from Tevinter. He spoke about the plans of his great teacher, and Felix spoke about the deak sect under the name "Venatori", as if the future plans were against the Inquisition.

If you move the task of "quiet whispers" will become available on the strategic table.

soft-spoken whisper

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of plot operation: 15 points infusion.

Respect! After the operation, the magicians will take your side. An alliance with the templars will become unbearable.

I'm starting to come up with a plan to help the mages. We need to especially contact Alexius and turn him around with “negotiations”, and at the same time, Leliana’s explorers penetrate the castle and deal with the guard master. Under the hour of the discussion of the plan, Dorian will come in and propon his help.

Alexius did not give in to literate arguments and tried to attack us, but the agents of the Inquisition would already kill the whole yoga varta and wine if they wanted to, and Dorian would be hurt. What's wrong is not so and we are in the lower chambers of the castle of Redcliffe with only Dorian. Our companions where to call. We drive in venatori and give food to Dorian. It seems that we moved in the hour, and our companions sooner for everything were lost in the castle.

Pick up the key from the corpse of the guard, go out of the cage and go up to the upper surfaces. Drive in two with a bar and go right. There you will see Fiona with the growth of the lirium. You will say that we were in the midst of this day, so, you will say that Leliana is here. Get out and go to the left side. Go down and there reveal your companions.

Selecting partners, turn to the main hall. There will already be a varta, so you can lower the place. Drive in a varta, go into the room and replenish your supplies. Go to the cave and kill the magician on the name of Hunley there. From the new fall, the purple dagger “Spiritual Bloodletter” falls.

Now you can go and greet Leliana. Leliana has already changed a lot, but all the same she will be glad to beat us. We select the key from the logs and let's go to the throne room of Alexius. According to the cost, we drive in demons and close the curtain. There will be a couple of demons on the pier, and there will also be supplies. From the pier we can see at the inner door. Close two doors there and go further.

At the upper wing you can beat, like Connor is burning himself alive, so that you blame the demon in the middle of yourself (you saved Connor's life in the first part). Replenish your reserves and go out to the lower wing. Drive in venatori, demons and close the gap. The doors to the throne room are locked with magic. For її vіdkrittya it is necessary to take five fragments of the red lirium. Go to the marks, drive in the venatori and take the fragments from them. Turn around to the door and shout її.

In the midst of this, Alexius will repent, who attacked us for any kind of furnishing. If your health is up to 75%, you will be able to fall under the barrier and break the curtain. Drive in demons and close її. Repeat the same trick if your health drops to 25%.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

After this death, we will take away the staff and the amulet, we will consume it in our hour. Our companions and Leliana to turn the gate on themselves and to die, but having drunk in our hour, we say all of Alexius.

Queen Anora look at the vagnik (to lie in wait for the one to whom you transferred power over Ferelden in the first part) and see the magicians from their lands. Now we can take our guardianship. There will be two minds: we can build them as slaves, or build them as good allies. Verishuvat you.

Since the last order before us in the zagіn ask Dorian.

defenders of justice

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of plot operation: 15 points infusion.

Respect! After the operation, the Templars will take your side. An alliance with magicians will become impossibly.

Leliana and Josephine chose the nobles, so that you tempted the templars to come for negotiations. Let's go to the talks in the Terinfal citadel. On the way to the citadel, we were met by a representative of the templars, who would be responsible to escort us to the lieutenant.

So, you will be asked to go through the ritual in such a way that it is necessary to rank the ensigns in order of importance for you. You can’t pass, but you’ll straighten up to the head. Lord - shukacha will NOT be on the mission, but yoga captain will come and attack us after moving. Tse stop. We drive in the enemies and break through the distance, to the Lord - Shukachev.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

On the mission of the Lord - Shukacha there will be a demon Zazdrost in yoga image. The demon will send us to Tin. Leaning there, go to the marker on the map and marvel at the mani of the demon. Unify the shepherds and in a few hours you will send a good spirit on the name of Cole, who will help us in essence against the demon. Directly yoga pleased. Let's go to the pit, and for the joy of Cole, we set fire to the flames of the veil. Tse spratsyuє and we will pass far, in the forest. At the fox, we reach the castle and smile importantly, to open the door. We pass in the castle before the month when the demon of zadrost attacked us in reality. After whom we sing in the vod yogo, and in the vein.

Demonic dogma (pobіchna zavdannya). Reveal the three secrets of the demon of zazdrostі to improve your characteristics. The first door behind the openings (the transition will be stale in your class); the other after the activation of the curtain fire (if you have a torch) turn to the cob of the location and walk around the cells, in one of them you can walk and pick up the key from the vent (thanks juliabee for the tip); the third in the tavern on another version.

It is necessary to know lieutenants and lirium for the ritual. So you are guilty of following the lichilnik to the hall and turn around, as if only you will be on a critical note, otherwise the hall will fall and you will program.

Raju piti through the Upper barracks. There you will know two lieutenants. Help him with the demons. For the skin found lieutenant, the camp of the head hall moves forward. Turn to the Great Hall from the barracks, go down and help to drive in the demons. Check out the rest of the hall to wake up and go to the officer's quarters. Help the templars and go down. Clear the area and go into the room, where you will know about the demon's plans. Take away the key of the Lord - Shukach and take the non-binding lirium from the court room.

Turn around to the Great Hall, beat the attack and talk to the baris, which you performed the ritual of lifting the zahis bar'er. Protect yoga and lieutenants for the hour of the ritual of the red templars.

Having taken the bar'єr, replenish your reserves and go to the beat with barefoot.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

After killing the demon, go to the templars and testify that you work with them. You can build them with a part of the Inquisition, or you can help them establish the order and become allies.

Since the last person before us in the zagіn ask Cole.

Burning in your hearts...

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of plot operation: 1 point in return.

We marvel at the video in which we close the gap, scurrying with the forces of the allies. From the drive of such a journey, it was sacredly organized, which they lost without respect for the forces of the enemy (magicians yakscho vy stood on the side of the templars, or the Templars, yakscho vy stood on the side of the magicians). Bіlya vorіt bude feasible - Dorian (yakscho you stood on the bіk templars) or Cole (yakscho you stood on the bіk magіv). Vіn raspovіst about the gang attack, and also we care about the Elder, whose plans were destroyed by us.

Defend the pivnichny trebuchet from the enemies and go to the pivnichny trebuchet to make yoga. Drive in the enemies close to the installation and start spinning the wheel until your soldiers fight with the enemies. Appearing at the enemy is a tame dragon. Watching the cutscene and turning to the gate. By the way, you can help Harita to have a meal in yoga booths, taking the necessary speeches. Leaning behind the gate, help everyone who is in the boat and go to the Church. I give special respect to the rajah for those who know in the future that they can’t get up to burn. Because stinks can burn or vibrate.

Chancellor Roderik raspovіst pro taєmnu stitch for yakіy vsі can drink. We need to bring the Elder and Yogo Dragon on ourselves. Let's go to the trebuchet and begin to send it to the bik burn, to destroy it on our enemies. Sometimes you see Templars. If the trebuchet will be scrolling by 50%, fighting with the barefoot (the barefoot to lie down depending on which side you have taken). Win the boss, bring the trebuchet to the end and marvel at the video.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

We remember me in the oven. Here we have a new building “The Mark of Razry”, which helps to subdue the weak demons, or to help and control the strong ones. We drive in demons and come out of the oven. We just go to the marker and we ourselves marry our people.

Let's watch the video. Now we are looking forward to the inquisition.

Іz popіlu

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Talk to Varrik on muri and vіn to get to know us from Hawke. Before Zustrіchchyu z Hawk, you can improve її / yogo zvіshnіst or leave the character with such a kind of wine in your grі. Hawk rozpovіst about sіrikh vartovyh and propoponu know її friend of Alistair (in the place of Alistair you can be Stroud or Loghain; all lie down in your dіy in Dragon Age: Origins). According to the plot of the story “There lies a lie”.

Talk to Josephine and won’t say that the empresses of Orlais, Selin are threatening insecurity and we need to have a meal in the Winter Palace, to save the swing. According to the plot of the plot “Evil eyes and evil hearts.

There lie the dayless

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of plot operation: 8 points in return (for crossing Crestwood) + 8 points in return (for entry into the Western Region) + 20 points in return for storming Adamant Fortress.

Let's go to the strategic table and go to Crestwood for 8 points in return for Wart's searches. The situation is escalating when you have to make your way to the Varta oven through the red templars and merts, climb out of the lake.

On the way to the village there will be sir varti, waving in the dead. Help them and find out that they have an order about the temptation of Wart, which we joke. Campaign, with the order and the truth is going on wonderfully.

The white gates of the village will also be demons and mercs. Ale about tse mi podbaёmo trohi pіznіshe.

There will be wolves and robbers for the white of the oven. Drive it in and go to the oven. Hawke is already checking us. Let's go together with him / her (deposit in the sight of the one who played in the last part) on the shores of the Guardian. Let's talk about those that Corypheus supposedly manages all law enforcement agencies for an additional call. And the guard - Commander Clarel helped the campaign with God's will and now it starts. But for whom you need to visit the Western boundary and get more information.

We turn back to Skyhold and cross the border for 8 points. We move there and go to the Zustrich with the Guard and Hawk, as if they were checking us for the fort. At the fort, bachimo, where the siri varti began to engage in blood magic and sacrifice their people for the viklik of demons. They fooled them, saying that the army of demons would help cleanse Glibin's stitches and themselves not to let the future Mors rise. Now, however, may all the varti be under the influx of luminaries, dragging demons, yakі can zahopit Orlais. I need to reshuffle. After the roaming, drive in the fallen with a varta at once with the demons.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

The most important blood magician is Erimond, zmіg vtekti and we need to drink according to yoga p'yatah. Guard on Fortress Adamant. There will also be varti, demons and all the commanders-in-chief of the parade.

Turn to Skyhold and, at the second command table, begin the assault on the fortress of Sirikh Vartovikh.

We marvel at the roller and clean the door. Let's talk about it before Cullen and hurry on the wall to drive in the enemies at once with Alistair. Drive in the enemies in another courtyard and go to the main courtyard. There, help the normal law enforcement officers to fight against magicians and demons, and then lie, how to work with them. You can drive them in or take them out in peace and go far, on the wall. Let it be linear. Drive in the enemies and go far. On the walls you can buy a mark, or drink in a row to Clarel. Radzhu zahopiti, dosvіd zayvim not bovaє. Close to the first sight will be the demon of anger with the right-wingers. Drive them in and go further.

Close to another will be a proud demon and see demons. Drive in the demons I see and move on to the stronger demon. After all, Hawk asks what his work is. Follow you or protect your soldiers? Rob your choice and go, or to Clarel, or to the third mark.

Near the third there will be a demon and primari. Drive them in, take the fences and go to Clarel. At the narrow passage, drive in the remaining demons and go to the head square. Marvel at the video, in which one of the law enforcement officers is sacrificed.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Try to remind yourself with a glass of water and Clarel. You can pounce on them and even you happen to fight with law enforcement officers and demons, otherwise you can try to tell them the whole truth and even then warty will go over to your side in the battle with demons and god-willed magicians.

Let the beaters fight for Clarel along the path, driving in demons. Having reached the month, marvel at the cutscene.

We are physically transferred to the darkness. Turn to the right and for help, we will activate the side task “Fears of Dreamers”. On the tags there will be fears of spirits in the darkness, we know them for help asking, picking up and winning in the right place. For the placement of skin fear on yoga, we will be given a bonus to the main characteristics. In the city for zavdannya, as the Mayzhe ends before we see Tini, we take away the “eskіz of the club of the Archmagus” and “the essence of perfection”.

If you go to the left side, drive in the demons and activate the mirror to increase your magic by +1.

Now you can go upstairs. On the mountain you will stir the spirit, or someone similar to the High Priestess. You'll say that we need to turn our heads back, and then we'll get out of the shadows, having tried to beat the demon on my Nightmare. After you move, drive in the demons and restore the first spells of good fortune. We marvel at the cutscene and let's go to the onslaught of crushing the spirit of the High Priestess. By the way, until the new one, there will be a mirror, which gives +1 to peace. There will be one more mirror on the almighty elevation. Purify yoga from demons and raise your spritiness by +1.

Go to the High Priestess, drive in the demons and restore one more piece of good luck. Marveling at the cutscene, we see the enemies and let's go to the Spirit, what a blasting bar'er. By the way, it will be a mirror, which gives +1 to willpower. Go to the offensive bar'er and drive in the demons, so that the bar'er will fall. I am starting to follow the Spirit, which will bring us to the bare.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

face of Jahu

In this fight, Hawk and Alistair will be naked.

The Boss may be very healthy, and the boss will hit you even harder. You can move across the battlefield and sometimes call spiders. So, barefoot on yourself, but not so often, so you can relax.

If healthy barefoot is up to 25%, then call more spiders and a couple of demons Jahu. So be careful.

After driving in the boss, there will be a couple of cutscenes in which you happen to make an important choice. At the end of everything, lean on Skyhold and the task is completed.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Evil eyes and evil hearts

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of plot operation: 30 points infusion.

We need to stop swinging at the Empress Selin. Requested from us є, so dressing up the costumes and looking forward to the Winter Palace.

note 2: If you took Sera with you to the ball, then talking to her in the ballroom, ask for "gifts from friends", take off the side quest for choosing a niche. There are three in all: one - in the garden in the guest room (from the other side, where the door is fixed, in the commissary); a friend - behind the chains of the door itself (the varity of the door - as many as 3 statues, think so), there is a censer downstairs, a couple of members for the sake of Herold, a face and a coin-caprice; the third - in the human, after sorting out with the remaining pack of venatori, turn NOT to the left (until the exit), but to the right, walk to the end and look around, there is a screen of varto. Ale, there will not be a particularly cool city, so you can stain 3 galli statues on one of the doors.

Thanks juliabee for the tip.

At the ball, you need to help yourself to increase the roztashuvannya of the yard, or to take it out on equal terms. As soon as the roztashuvannya yard drops to zero, it’s up to you to see the ball and the mission will fail. There will be roaming around the palace, roznі zavdannya, yakі can give you eyepieces roznashuvannya. First, the task will be on the very cob. Help the girls to know the place and take away +5 to the location. Do not rush to go to the ball. Break two wicked shovischa, a statuette and a key to see which ones will be on another version (joke for help V). So, having listened to two noblemen Rozmov. In one of these treasures there will be a secret and a coin - a whim, everything will be good for us in the distance

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

After talking with Selin, you can hear a little and talk with your companions. Having cleaned everything, go to Leliana and speak to her. There is a rhyme about being a member of Selina's brilliance, so you need to be more careful. Now you have access to the guest's krill, go there and try to show respect on all suspicions. If you go out at the door, then three noblewomen will send you messages from Selina. There will also be a fountain in which you can throw coins, as you know. Climb up the wall to the library and try your best to do everything quickly, so that you are not wasted at court and you are not wasting your glasses.

At the library for help, ask for help and reveal the secret passage. Read the documents and before you turn to the ball, solve the riddle with the urns. Set fire to the urns in the skin row and go downstairs for trophies.

Exit the library through the black door and lean into the lobby. Go to the hall, de vie zustrіnet radnik іmpressіtsi. Tse bude Morrigan, like a rozpo_st about the Tevinter spygun and give us the key to the human. Let's go there.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

There will be a lot of corpses. There will also be a statue of a galli and a book. To take them away, put them on the boxes, and look at the beams and take everything you need. We look into the garden and know the guardian of Gaspard, who was killed with a knife, with the coat of arms of Gaspard's house, and then we see the venatori. We need to know the temptation, which can be confused in tsoma. Let's go to the nobility's quarters along the way, driving in the entanglements. Jester will be on another version. Let's explore with him and yoga posіpaks, and then we'll marvel at the video, and we say from Briala, as if we were in the name of elfs.

We turn to the vestibule and speak with the lads of the Trophy Hall. Tell me, Cullen would be happy to tell a couple of stories about you and stink to the top, but you will take +10 to the court and you can reach the Hall of Trophies.

To save money after rozmov, so here you check an important choice. So, you are responsible to complete all side tasks, so that you can no longer turn to them after penetrating into the imperial wing.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Wind up in the imperial wing, so that you can find compromising evidence on Briala and Gaspard. Remember, I said, what do you need to save the stone galls? From the same for the moment. Open the front door and there you will find the soldier Gaspard, whom the Empress Selina introduced. Climb up the descents and go to the first doors with such strange cries for help. I beat you with evil and recognizes the type of elf that Brian sent here. You should go to the people of Gaspard and take a pick-up at the Duchess Florian. You will fight archers and demons. You can speed up the building of the "mark of the rose", sob to see the chances. Having cleared the territory, close the curtain and call on the people of Gaspard, who is the epitome of all yogo plans.

Make your way to your radniks through the gates of the enemies and lean in the ballroom. Verishuyte, scho work. Allow Florian to misfortune, arrest її chi publicly raspovist about її plans.

In the first and the other way, you happen to fight with her and її fellows. After the beats, you can talk to those who are alive and swear that they worked far away.

And the axis of the third vipadok will be available if you have achieved a high roztashuvannya yard (90 - 100 points). Then you can publicly call the Duchess Florian, and then give a wart and two hundred її or strate її with your hands.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

If so, there will be a rozmov from Selin, Gaspard and Briala. If you ruined everything, as it is written here, then you can bite into his throat and work together for the good of Orlais.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

The fruits of pride

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of plot operation: 40 points infusion. We need to go to the Arbor Wilderness, so that we will be the first to know the elfs' intrusions into the artifact of the illustrious plans of the luminaries for penetrating into the Tin.

Arbor wilderness

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

You will be given a short call and sent to the beating. Get out of the camp and go to pivdenno - go. There you will find allies who fight against the enemies. Help them and go further. You will reach the river, where there will be a lot of enemies. Having cleared the river outpost and rounded the river. You will again see your allies. Help them and go further. Zavdyaki tsomu you lean in the head camp of the templars. Clean up yoga, and then read the note on the table, replenish the stock and take the vidoboot from the screen. From the camp, climb up the steps and make your way through the forest to the temple, along the path, help your ally to remake the soldiers and come to the wagnik, the fox elves.

temple Mіtal

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

On the way to the temple, we bachimo, who luminaries reveal magic, and then we create our shell from the body of the dead watchman, and then we call the Archdemon for help. We go to the temple. Talk to Morrigan about the battle and go to the majestic door, as if sealed by a ritual. Go down to the central Maidanchik and marvel at the video.

You need to solve a small puzzle to get further. The essence of this puzzle: do not step two girls in the same place. Turn left, then right and go to the end. Then step onto the next tile, and look at the stretch, and so repeat until you reach the end tile on the other side. If someone goes through the tiles and the doors close, it means that we can go further.

We pass through the door and choose with the followers of Calpernia. Then we will have a choice: to continue the ritual or to repeat Calpernia.

crypto

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

At the crypt, you can go down after the ritual. Just shake it in the hole and fight the venatori. For the sole reason of why, here, varto lie after the ritual, so tseruni and a pair of sketches for obladunkiv. At the bottom of the bag, all the same, lean in the room with elves, if you come out of the ancient crypts. If you didn’t vikonal the ritual, then the stench will not command you to the union.

rituals

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

To complete the ritual, you need to go through the puzzles, for the sling of the cob in the temple of Mita. The best riddle will be appreciated. Reach the vazhelya, mix yoga and walk along the left half of the maya to the end. Needless to say, two large middles were left on the right half. After that, mix up the important and go to the end. If you did everything correctly, then you will lose some of the central center. Go on a pidlog, which is not smart to the point of magic, but stares to the point of the middle.

Another puzzle is also easy. Start from the left upper kut and go to the end, changing the trajectory at times.

The rest of the puzzle is divided into two areas with a non-magic zone in the middle. Leviy lateral entrance is blocked by ulamkas. The back needs to activate the side without a hitch. Activate more, and then fill in some of the middles on the other sides of the puzzle so that you can go to the other side. On the other side, we reach the middle and stretch down one of the rooms, activate the middles there and get over to the other side, close all the middles and open the doors. Behind the door you will be pierced by the ancient elves, as if they had found the shell of the luminaries in the white of the temple. Look at your knowledge in rituals and ask for help.

If you accept them for help, then you will not break through to the dzherel fighting with elves and venatori. Elfi will give a guide, who will lead us through the secret doors to the dzherel. You only once Rozshochli zbroyu, bіlya entrance to the dzherel.

If you try to help them, or if you help to get the dzherel, then the stench will attack you and you will have to break through to the dzherel, fighting with elves and venatori.

In all ways, Morrigan follows the gang of ancient elves in order to overcome the dzherel's demise.

Dіyshovshi to Dzherel Skorboti, get down from the balcony and fight barefoot. If you helped the elves, then the stench will help you in the fight with the barefoot.

If you have adopted the templars before you, then you will fight with Calpernia. Calpernia will be at once with the red templars and venatori. Boss love to move and throw fire runes at the battle zone. On the other hand, call out demons, so that you helped him in the battle against you.

If you have taken magicians to yourself, then you will fight with Samson. Vin and yogo red templars and fakhivtsy in close combat. The stench is strong b'yut and they have a lot of health, but there is no bar'eriv. Samson is not weak in anything, and Yogi Templar cannot endure fire. So start talking to the templars first, and then move on to Samson.

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

After the battle with the boss, you will lean on Jerel Sorrow. Having listened to all the dialogues, you are guilty of virishiti, who is vip'ez dzherela? Are you a Morrigan? Don't change the gameplay and don't add new forces, but give a further injection into history. Watch the rest of the video and transfer to Skyhold. Task to be completed.

Remaining act

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Variety of operation: This operation will not be on the map of strategic command.

On the back of your hand, you are guilty of preparing your death. You are stuck with a dragon, which is stronger in the element of fire, can be squishy to the cold, but is more resistant to fire. So, what is your fault? Right. Toughen up the cold and try to build up your armor from fire resistance to fire and stock up on fire to fire resistance, as well as redeploy one of your wizards to the newbies in the cold cold, so that it would be easier to fight with the dragon. The robbers are too soft for the big beat. If your death will be made up of two warriors and two magicians, then good. If you yourself are a robber, then take one warrior and two magicians.

It is necessary to talk to the Morrigan and make a further plan. Leliana will be in the office of Morrigan, as if to say that the witch chased her son to Eluvian. Let's go there and have a drink in Tin. Have ti bude Morrigan, yak ask us to know the son. Її blue will be in the kіntsі tіnі. Together with him will be Flemeth, as if truly Mital. So - so, the axis is tangled with the whole world of Thedas. Flemeth rozpovit about the old vіvtarі Mіtal, what a dragon protects. If we can overcome yoga, then we will be on our boots.

Let's go until tomorrow and call the dragon for the beat. The dragon is irritable to the cold and can be immune to paralysis, stunned and fear. The dragon has more than 200,000 health (deposit due to equal folding and equal gravity), but you need to take 50% and it will end. The boss is similar to all the front dragons. Vіn blunt and b'є paw in close combat. One yoga vіdmіnіst: vіn duzhe often stribaє z odnієї points for the next hour of the battle. Prote, the new one has no armor or a bar'er, so all your attacks will go to his carcass.

Yogo's attack is strong because the veins spiral on the hind legs and begin to wave the wings strongly. Try to get close to the dragon at the moment, so that you can take the yakomog less than the shkodi. If you have є Вів'єн, then put a bar'єri for the change of shkodi.

So, sometimes wines are golden in turn and the stars are spitting a fiery sack, having drank a lot of money in a yak of wines. Try to smirk in the sight of something new and do not stand in this mass.

Dragon Age: Inquisition storyline walkthrough

Variety of operation: 0 points in return. It is necessary to finish off the luminaries until you have gained strength and have not picked up a new army.

Corypheus

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Now it is necessary to talk to your guards at the command post. Corypheus attacked Skyhold at noon. It's time to get along with him.

The new one will have more than 100,000 health (deposit with equal folding and equal gravity). A handful of wines will beat you with spells, sizable and over the area. The new one is immune to all kinds of stunned, stunned, and so on. Try more often to beat the bar'eri. As soon as my health is 90%, I can help and move. From the height of the wines, you will attack with spells. Try to get as far as possible to the new one and beat the bar'er, so that I will again impose a near beat on you. As soon as the health level drops to 75% and lower, then the wines move again more and more. Go to the new one and don't forget to restock your stash, and then go to the barefoot and fight him again. If yoga is healthy up to 50% - we marvel at the video and b'mosya with another boss.

Red dragon

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

This dragon is not overly sympathetic to the cold, but not particularly stealthy in the fire. The tactic is exactly the same, as with the Guardian of the World, but with the same authority. The red dragon of vicorist bar'eri leather once, if it consumes 15-20% of health. As soon as the dragon loses 10% - marveling at the video, de mi yogo is driven in, and Corypheus is falling more and more into madness.

I know Corypheus

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

Hurry up the caches and rise to the barefoot. You start to build up bar'eri on yourself, if you spend approximately 10-15% of your health. Before the last death, the new one had two more. Under the hour of the first night, the wines move into one of the yards and release two exchanges from the hands in our direction. Here, either hovatisya behind the feet, or go behind the back of you, or raise a bar'er and slander everything in disguise. Under the hour of another vminnya vіn stands on a knee in the center of the ruins and begins to cast a spell. You can beat some yoga, and then hide behind the stovp, so that you are not chained to the mass spells. Closer to the end of the battle, move your wines to the center and heal by 50%. If you don’t make any wines, you will be more likely to move, and also spend a large part of your death. The battle with him will end, as only 5% of his health is lost.

We marvel at the video, rozmovlyaemo z usima partners, accept congratulations and glad that they could vryatuvaty Thedas. You deserve it!

Dragon Age: Inquisition storyline walkthrough


Dragon Age: Inquisition storyline walkthrough

The first storyline quest-fork, having conquered it, you will forever allow yourself the opportunity to enter into an alliance with the templars.

You can chime in on the cob part of this quest, so you are planning an alliance with the templars. Until the given mission has appeared on your table at the command post, you have not reached the point of no return.

Danish quest you will accept after the zestriches from Fiona with your first visit to Val Royom. Vaughn will request you to speak with the rebellious mages at Redcliffe Castle. Possibly, you have already revealed the gates to the village of Redcliffe at the hour of your arrival in the Inner Lands, but until the request of Fioni, you will not be allowed to go there.

Go to the village of Redklif in the peninsular part of the map, and you will see the guardian's guard. It appears that the chergovy Rozriv has settled at the gates themselves. Shut yoga, and you will not be given access to the village. One of the agents of the Inquisition will tell you that for some unreasonable reasons Fiona behaves in such a way, he does not know anything about what was requested. If only one of the magicians supported the swindler, having voiced that master Alexius is in charge of everything here, and not even Fiona. To get together with everyone, go to the tavern. You will have a good deal of love with Fionoy, and then with Alexius himself. Vіn trohi to clarify the situation.

Regardless of the fact that you want to put the alliance with Alexius, your negotiations will be interrupted, and the master will move away from his special rights. You can read the note that they gave you.

Idit to the Church, de wi cheer for the magician, who fights demons, how to sip from the black Rozriv. To help you and close Rozriv - in vipade and explain what is being said. From this moment on, the mission of "calm whispers" will appear on your table in the command post and if you choose, then you will not be able to put an alliance with the templars.

When you are ready, go to the headquarters of the command and activate the mission. (I recommend that mothers in the inventory bring equipment for the magician, so that in this mission a new companion will come to you.)

Hear the debates of your radniks and the plan that the stench of the wrong-resht virobable. Dorian made his contribution to the new contribution.

After the end of the move, you will automatically lean back in Redcliffe Castle. Speak with Alexius. At the process of changing the wine, declare that your mark is “stolen”, and also guess who the Elder is. You also recognize the main motivation of Alexius for the union with these enigmatic Elders. Under the end of the roaming of Alexius behind the magic - with unfamiliar hints, zavdyaks vtruchannu Dorian - and you will lean in an absolutely different place and without your companions. Only Dorian will be deprived of you. Do not forget to equip yoga and throw away yoga eyepieces, if you can heal with two fortune-telling venatori.

After the battle of Dorian, you will develop your theory about what happened to you and what you need to work for. Pick up the key from the cell, throwing one of the guards. If you didn’t bring anything useful for the magician, then in one of the screens nearby there are possessions, like three better ones than Dorian’s.

Open the door of the cell with the key you have found and sniff out, estimating the price at a cost ... the decorations of the castle are lapping. Pass through the lower and upper chambers - and you will lean on a similar crossing with three possible paths. Yogo is being kidnapped by a sprig of guards-venatori.

Your companions sit in cells in the end corridors of this crossroads. You know about them, where to yourself - and smut - if to yourself - you change. After all, the stench comes to you. In one of the cells you will come across Fiona. Vaughn to remind you that Leliana is here and you should know before you see Alexius.

Already with a new group, go uphill along the gatherings for the quest ticket, until you reach the crossroads, where you happen to fight with the dekilkom guards. Near the barracks you will find varti nearby. Behind the closed doors, open the door, maybe only a robber, you will know the random Loot.

Leliana ... actually, the version of Leliana is not suitable for someone else, to be found more, in the chambers of tortours. After a small video, you come to you - wanting and not like a member of the group. Go further. At the grate, behind which the pier is known, hang Rozriv. Having closed the yog, open the gate for the help of the pidomnogo wheel and go further.

There is another one there. Let me help you to replenish the bill, as you need wine. A couple of Tineys are walking there. Pass through the door, where you will need to close the chergovі two Rozrivu, in living quarters. If Connor is alive in your world, then in one of the rooms you will dance, what would happen to him in the same variant of the future.

Please, for the sake of knowing, you should be close to the views from the upper level of this krill to the lower one. At the first bay of the lower river, you are guarded by a great battle with numerical shadows and venatori. Right there you will find the entrance to the throne room, but at the same time you will be closed for additional magic, and you will need five fragments of a red lirium to open the door. Fragments of the lirium are found at the volodin venatori, as in the warehouse to collect numerical groups (sound no less than five dozen) patrol the upper and lower levels of the center of the castle. All stinks are marked on the map.

In one of the beach rooms there is another one Pohovayte zilla.

After that, as you take all five fragments of the lirium, turn around and open the throne room. Regardless of the fact that you yourself will lead yourself in love with Alexius, you will happen to fight with him. Alexius casts a bar'er on himself without a hitch, and after that, as you will sing a number of hits to you, you will open Rozriv, so that you will have even more fun. After that, if you repeat this cycle a few times, you will be able to achieve it.

As long as Dorian shows you the way in the past, wonder how your companions heroically stream the attackers, buying you an hour. If you see someone in Rozriv and lean back in that month, and if you smut - an hour - you were so unceremoniously lied about.

Alexius will give up without a fight, and you may be stunned by great disgraceful disguise - or by persons - in the fallow, which camp you have chosen in Kip. In the course of the move, you can choose whether you form a full alliance with the magicians or work with their part of the Inquisition under your full control. As you can judge, an equal union is not suitable for those who do not trust the free magicians (Cassandra, Viv'en), then praise Blackwall, Solas and Sirka. Varrik's reaction is to lie down on the one on which the battles were fought by Hawke in the world SO 2. As he fought on the battles of the magicians, then Varrik praised the full alliance with the magicians - and navpaki.

If so, you will automatically be transported back to Prytulok, and then complete the given quest.

- the game is already great. Just for the passage of the main quest, you can drink from 40 to 60 years, and if you take other rows of tasks into the rozrahunok, then it becomes scary. Difficulties can be blamed on the way to the final goal, virishiti like to help our passage. Only for the cob, let's understand a few things.

. Dragon Age: Inquisition is a non-linear game. Tse means that in the fallow in your decisions, and also in the state and race of the Inquisitor to lay a lot of something. A new project like BioWare has a lot of forks, through which your story will look like ours.

. We tell only about the main quests. So, in the Inquisition, the impersonal tsіkavih zavdan is majestic, the description of the skin of them would take an obscene hour. To that - only the mission of the group "Ways of the Inquisitor".

. Dragon Age: Inquisition can't be "played like a swedish". In order to progress through the story, you need to earn Power points. The best way to grow is the vikonati of a sprat of other rows of heads. So sho navit you not to chirp on special tasks of the same party members and quests for the collection of herbs and metals, and you can still get involved.

. The text below has spoilers. Let's try to get along without plot details, but ... THE KILLER IS THE BUTLER!

Heavenly Wrath / The Wrath of Heaven

The prologue of Dragon Age: Inquisition is absolutely linear - if you want to navigate, then you won't get lost anyway. Follow Kassandra, respectfully read instructions and fight with weak opponents. It’s not our fault to blame problems for us. Nezabarsky way to the elf SOLAS and the dwarf Varrik, your new companions.

After whom to teach you to swell with a tactful pause. Nadalі tsey mode more than once you will be in good fortune, especially on a high level of folding, so try to master this yakomog earlier.

Nezabar you will come before the rise - the moon, the stars in the real world penetrate the demons from Tіnі. In order to close the gap between the vimirs, it is necessary to destroy all opponents on the spot. After defeating the demons, it is necessary to stop until the opening and bud a few seconds, after which the veins close. Under the hour of the passage of the forest, you should often close similar portals.

If you turn back to the fort, you will be presented with a choice: you will be righted to the greatest opening at a glance, or by a detour. At the first one you will get to the offensive location faster, at the other one you will be able to turn on the fallen soldiers.

Directly on the other side of the road, you will soon lean on the ruins of a majestic castle. Going down to the rose, you will start the battle with the first boss - the demon Gordina.

Particular difficulties are not to be blamed: you will be helped not only by members of the same party, but by the Inquisition war. In the first phase, the boss is indifferent - to savage respect, that his wife looks healthy in the same way, lower in the earlier juvenile monsters. In order to stir up the demon, we will infuse it, it is necessary to vicorate the rise. Let the boss turn to the allies, and you press the button dії instruct with the portal. After a couple of seconds, the moon vibrates and the demon falls on the knee - the axis then beat. After a deaky hour, I will become impenetrable again - how to fix it, you already know. If the lower demons begin to appear on the battlefield, we will fight with them, and then we will cooperate with the rise.

Nebezpeka has not passed / The Threat Remains

After the battle, go out into the street. Straight to the church, following the guide. Go to Command Headquarters and complete the gri prologue.

The next day you will have an hour to get used to the headquarters. Vikoristovyte yogo, to learn the blacksmith's right, talk to companions, remember the key NPCs. Finished, turn back to the church. Zvіdsi you can go to the next location - Hinterlands, which is in the kingdom of Ferelden. For whom it is possible to speed up the commanding rate or the map of the world.

In the Inner Lands there is a great number of quests - here you can spend up to 12 years! If you don't want to get lost, mark the priority quests for you in the magazine - that special beacon will tell you where to go. If you plan to swipe your way through the main zavdannya ("Way of the Inquisitor"), then you will add it to the list of quests.

Follow the teller. Nezabar you dine on the death of the Inquisition, which thrives on the rebellions of the magicians and the Templars. I need your help. If anyone asks you to go to the Great Tabir - the main stronghold of the Inquisition in the Inner Lands. Here it is necessary to talk to mother Giselle, in order to direct the heroes to a new location.

You can get rid of the Inner lands and take care of vikonanny zavdan - to get them to earn a kіlka rivnіv. In another turn, turn to the headquarters of the command and break into Val Royom.

Here I will help you again to help you - follow the beacon. At this location, it’s not enough to know: having reached the appointed month, watch the video, get to know the templars and then head to the exit. Before the administration to the headquarters, a spell will be spoken to you, the head of magicians.

We call you soon to choose between templars and magicians. At the command post, two quests will be available: In Hushed Whispers (“In Secret”) and Champions of The Just (“Defenders of Justice”). The choice of one of them to rob the inaccessible vikonannya of the other. If you want to kill the templars before the Inquisition, win Champions of The Just, and you will also appreciate the help of mages - In Hushed Whispers. From our passerby they chose the support of charms, but you can do it differently.

In secret / In Hushed Whispers

Head to the Inner Lands. Here you need to get to the Redcliffe place, which is stashed at the pivnoch location. Before the gates of the city there will be a devil's roar - you will sort it out with it, and let you out of the wall. To know a tavern at Radcliffe, to talk with a enchantress and to wander in the new place of the forest - it's not far away.

Here you see Dorian, one of the potential companions. Close the gap, listen to the magician and break into the headquarters of the command. Here you will have a chance to talk with the guards and the rest of the virishity, who will be more corny allies - the magicians or the Templars. Tse remaining chance to change your mind.

If you still plan to be friends with enchanters, then turn to Radcliffe at the auxiliary command table. The party will definitely have Dorian, and you can see two slots left for other heroes.

What will become far away, we won’t tell the world - this is a spoiler. Let's just say, after the videos with Dorian, lean in the dungeon. As soon as you turn control, pump over the building from the magician, so that in the battle you will help you with spells.

So, as you have lost double, stick your head through the dungeon for protection. Vorogіv here trohi, but shkodi stench zavdavaet decent. It’s easier to be, as if you were fighting for the “tank” war. Skladnishe - like a melee rogue. Be especially careful, as if you were an archer or a magician.

Following the markers, you will soon reach the fork. Three dots will be marked on the map: two of them will signify fellow party members, whom you need to call out, and the third will lead you to the enchantress Fiona. Before us, distance yourself from your allies - it will be easier in some ways. After moving with Fionoy, the next part of the task is coming - go for a new marker.

In order to stock up on health, look for special collections (they look like boxes with different dances). There are new markers on the map, which need to be marked. You can freely move around the boundaries of the location and move the marks in a sufficient order. Vow, that in this zone there is a sprig of equals, so that you can only get to the next few months for help drabini.

Nezabar you dine on the closed door. Shchob її vіdkriti, it is necessary to take five pieces of red lirium. Їх roztashuvannya is indicated on the map. As soon as you take all five, replenish your reserves of zilla and get ready for the battle with the boss, Alexius.

Alexius victorious attacking spell, cast a shield on himself and move around the room. In general, the battle with him is simple: let the warriors respect the barefoot for themselves, while other members of the party inflict maximum damage. If a new one loses half of his health, Alexius will know, then he will show up in the room - what to work with him, you know. As soon as you close the gap, turn around barefoot on the battlefield. Vіn repeat the trick for zі zniknennyam at 4 zdorov'ya.

Burn in our hearts ... / In Your Heart Shall Burn

If you turn back to the base, you can ask your allies, take it off or call the vikonate of the day and so on - win the whole hour to complete the meeting in Prytulok (Heaven). Wrath that you won't turn around anymore.

Activating the upcoming plot mission, you will play a sprig of rollers. Soon after you turn control over the character, you will see Cole, another potential member of the same party. You will show up, only you have chosen to help the magicians. In another way, replace Dorian, and you will get to know Cole under the hour of mission for the templars. Opponents change depending on the choice of the side: either magicians or Templars will attack you.

Under what task there will be one and the same. Walk along the markers, knowing the opponents. You will need to get one trebuchet and buy another. If anyone asks you to turn to Prytulok. According to the price, you can turn in a few characters that bring additional information. When you get to the church, watch the video and turn around on the battlefield.

Now you need to bring a trebuchet. With whom the heroes will be conquered by opponents - for the sake of a heartbeat, kill them and only then take up guidance. At some point, the boss will appear - face Denam.

For the cob to sort out with yoga retinue - I save demons. If you punish your “tank”, turn the barefoot on yourself: the monster will get hard attacks, so as not to deprive the magicians of the corral. Treat allies at odds behind the back of the barefoot, in order to minimize spending on them. At 75, 50 and 25 health lines, Denam will remove all negative effects and restore the strained bar. The battle can be long, but while the “tank” trims the defense, it raises the enemy and p’є zilla, there’s not much to boast about.

After defeating Denam, show a cut-scene for a long time. If you can control your hero again, follow the coaches - the path is absolutely linear. Nezabar to teach you to grow up in a new building, and then the hero will appear in the snowy desert under the hour of the storm. Just go forward and a little to the right.

From the Ashes

Tsya part of the main quest is short. You are ordered to take a walk along the new fortress, to see the main places of residence and to mingle with the allies. The active sections of Skyhold will be blocked - you can see them when you come to the castle.

After moving with Josephine and Varrik, two main quests are revealed: Wicked Eyes and Wicked Hearts (“Evil eyes and evil hearts”) and Here Lies the Abyss (“There lies Bezodnya”). Їx can be beaten in any order. Before the administration on one of them, it is strongly recommended to talk with the other members of the same party - talk and recognize a lot of people.

There Lie Bezodnya / Here Lies the Abyss

After moving with one Varrik you will deny access to the new location - Crestwood. Go to Zustrich with the informer. Go to the shore, until you eat on the stove - you are there.

Then move your way to lie in another location, Western Approach. Follow the instructions of the marker. On the mist you will be shown a cut-scene, after which the battle with the hordes of demons will follow. Through several small battlefield expansions, the Mark of the Rift spell will be cast heavily. After finishing the battle, turn to Skyhold.

From the rates of the command, break in Orlais for the continuation of the mission. Before this, it is strongly recommended that you join your party orders and reserve the space in your inventory, as you will not return to Skyhold soon.

The marker will guide you across the battlefield. Nezabar you take away the optional task - to help the military inquisition in the battle. It is necessary to have three corrals of Sirikh with a barn, which the demons help with. For vikonannya tsієї meti vy otrimаєte access to the screen with valuable zdobichchyu.

Nezabar you see the great crowd of enemies on the choli with the Demon Gordina. Let's fight against other opponents, and then we'll take on the mini-boss. Trim different heroes, give them a look at yoga electric whips. A beating majestic dragon, which periodically unleashes spells on your party. Try to be among the allies in the arena, so that you spend as little as possible.

The marker will not let you get lost here. Please respectfully follow the radar: this light means that here you are supposed to find an item that is needed for the quest Fears of the Dreamers ("Fears of the Dreamers"). At the peninsular part of the first zone, try to know the skeleton of a person and switch to the search mode - this is how you initiate an additional task. Reshta chotiri items are sorted in other areas of the location. You can vikonate only until the last section of the gr.

In order to restore your mind, kill the demons and press the button for your orders with their bodies. To get stuck in this location, you happen to repeat this trick a few times. Episode in the whole line - stick forward until you hit the barefoot, nightmare.

Get ready for an intense fight. Jahu has a lot of health and heavy attacks. An hour at a time in the name of spiders, which need to be crushed - otherwise crushed by a number. Let the "tank" take care of your boss's respect, while others are busy with yoga minions. As soon as the veils appear in the ancient foes, win over the most tense buildings on the Nightmare. At 25 meters of health, the boss calls for the help of strong demons - this is the pinnacle moment for building Mark of the Rift. After winning, turn to Skyhold.

Evil eyes and evil tongues / Wicked Eyes and Wicked Hearts

At this mission, as soon as before, two important speeches were important: the warehouse of the party and the choice of the correct replicas in the dialogues. Radically take in the group at least one magician from the building "Bar'er" (Barrier), so that health will be in short supply. When talking to the nobility, try not to say anything harsh or rude - flatter and wait. I, like this: before the cob of mischief, save the game in an okremy slot.

The specificity of this task is that you will need to pretend to be a lion for an hour. Good behavior, honor and other services for guests will increase the Inquisitor's rating. Dovga vіdsutnіst аbo sumnіvnі declaring yogo reduce. If the wine drops to zero, you will be out of the ball, and the mission will be failed. So do not waste the opportunity to raise the rating.

At the location, what do you do, the crime of the main mission. You can pick up statuettes to open up access to the screen with a video booth, find compromising evidence on the nobility and more. At the very beginning of the location, you can help the women of the thief, for they have spent a lot of money. The loss is known to the fountain - beat the joke mode. Turning її, you move your rating - for the cob of which it will be enough.

The marker shows the paths and characters, with whom it is necessary to talk. After the official presentation, you will be able to consult with the allies and change the situation. When finished, go straight to the lobby and enter the guest room. Find the "Hall of Heroes" (Hall of Heroes), go through the new one and look out of the back side. Walk along the corridor until you reach the fountain. Here it is necessary to climb on top of another for additional mesh on the wall.

As soon as you see it from the eyes of the public, your rating is more likely to decline, so be smart. Marker to designate a zone, as a follow-up. Having finished, go to the library by gatherings and switch to the search mode. Knowing the proof, turn to the ball. Do not miss the opportunity to raise your rating: to go to the ballroom only after another blow of the bell - to know for sure the three will start, right?

You take away the key from the wing of the servant. You can eat there through the lower one on top of the Hall of Heroes. Companions arrive at the entrance to you - do not forget to change your ceremonial clothes for equipment for battles. It is your fault to have at least 10 points to the rating: skin fluff will be taken from you by one point, don’t fight it and deal with the opponents of fast. Follow the trail of blood and corpses, and inexplicably you stumble upon a stab. After the battle and the cut-scene, turn to the ball.

You are requested to dance by the duchess. Be as attentive as possible - for the sake of choosing the right option yourself. If you talk to the duchess, you will have the remaining opportunity to give compromising evidence to Leliana.

Nezabar you will come to the chergovy rozlomu, open at the inner courtyard of the castle. First of all, seek out human enemies, and then deal with demons. A friend of the enemy’s praise will be rich in strength for pershu, so get ready. Then we will show you some cut-scenes, let them make one important decision, and then we will direct you to the battle with the final boss of the location, your own duchess.

For the cob, wake up in її minion. Let the magicians, at the first opportunity, impose a shield on fellow party members. Boss will move around the arena - try not to waste your mind. If the health of the duchess drops to 50%, they will be called by the helpers - you can deal with them more quickly. In the next season, no surprises.

Gordini fruit / What Pride Had Wrought

Like a leader, break the mission through the headquarters of the command. At the first part of the zavdannya, you only need to follow the markers and get out of the enemy's pens. Nezabar you will reach the ancient temple.

Diyashovshi to the great closed doors, take away the task for the ritual. You can sing at the statue in the lower level hall. You need to walk on special slabs so that you set fire to them all. It is not possible to step on an already activated slab. With the first puzzle of problems, it’s not guilty to blame - it’s easy to do it. Opened the doors, You are guilty to go inside the temple.

After the video, you will have a choice: once you destroy the enemies, or finish the tradition of the elves and vikonate the chotiri ritual. At the first stage, you happen to fight not only with the priests of Likhodiya, but also with the right guardians of the temple. At another point, try some puzzles with slabs: if you solve them, you take the elf trick and fight with the alternative boss of the location.

Having made your choice, go for the certificates on the mini-cards. If you have completed the rituals, then you can unite with law enforcement officers against zagarbniks. In which case you will see a guide, which way through the location to the boss. If you have violated traditions, then get ready to fight against elves and templars. You will need to make a path through the labyrinth on your own - follow the radar and beat the joke mode.

Nezabar vy zustrіnetesya z barefoot. Fallow in the past choice will be abo Samson(Yakscho you were taken into allies of magicians), otherwise Calperia(Yakscho you saw the victory of the templars).

Samson attacks only in close combat. You are helped by a minion, in the event of such a following, you will be asked again. If the boss keeps spinning, bring in the soldiers. Rose the allies on the battlefield, so that Samson's attacks do not hook up a dozen heroes. Koristaytes tactfully pause - members of the same party do not continue to choose targets far away, especially on the cob of battle.

Calperia often places fires on runes on the ground - they require weaving and bringing in the stars of allies. She loves to move, indifferent to the point of deafening, paralysis and fear, and also a high fire fire. Bliskavki and cold - your best friends in this battle.

The Last Act / The Final Piece

Even a short mission. Relocate until tomorrow through the headquarters of the command. As in the past, the commanders allowed the companion to drink from Krinitsa Suma, then you should not talk to the decimal. In another turn, you are checked by the battle with the dragon boss.

Like a “tank”, it shows the respect of the monster on itself, and the soldiers of a distant battle do not lick the monster under the paws and tail, they will pass without special problems. It is recommended that you watch out for fire attacks, because the stench is really not enough to hurt. Cold, navpaki, more effective. You need to reduce the health of the dragon to half, after which the cut-scene will start.

Marvel at the Perfection / Doom Upon All the World

The hour has come for the final battle. It is recommended to save some money before the cob of the final mission. You can complete the missing quest and after it, however, some of the content will not be available. So what are you planning to do with the Inquisition?

Take at least one magician with the Barrier to the battle with Coryphaeus, and more often two. Boss is the boss of a rich shkodi, unacceptable to status effects and has a great reserve of health, get ready for that before the long battle. In the first phase, dashing will call demons, move around the arena and attack with straining spells. "Bar'єr" that zіlla zdorov'ya will help keep the party on its feet.

After another hour, Corypheus will move to a new arena - follow him. On the way, do not forget to replenish the stock of zill. The other phase of Mayzhe is not disturbed by anything in the first. Heck, the situation is different.

If the boss loses half of his health, then change the majestic lirium dragon. As a rule, let the warrior with a shield stand up to the barefoot, while the heroes of a distant battle inflict yoma shkodi. Focus the fire on the legs of the monster - tse spovіlnit yogo. Beware of the jubilation and defense of the heroes with cold armor: do not harm the zilla and impose “Bar'er” on them. Let the party disperse around the arena, so that the fiery soul of the dragon will not be so unsafe. Don't forget the tactical pause.

Having finished with the dragon, I will switch to the luminaries again. At the final stage of the battle of wines, you will move more often. Yogo's arsenal has a spell, like a master of shkodi to the whole corral. "Bar'єr" that tsіlyuschi zіllya to help you.

Vlasne, on which the main campaign of Dragon Age: Inquisition will end, of course! Remaining joy: don't miss the scene after the credits!

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